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Well yeah, that's the home ice advantage I was talking about.
Unrealistic losses seem to be a key part of this games programming. Really ^O&O@* me off!
hockey.powerplaymanager.c...
Is there any real impact of higher match importance or it is only here for energy loss?
Is there any real impact of higher match importance or it is only here for energy loss?
Match importance calculation here we go:
Teamstrenght Team 1 = a
Teamstrenght Team 2 = b
Match Importance Team 1 = m
Match Importance Team 2 = n
Teamstrenght boost for team 1: (b-a) x { (m-n) / (m+n)x2 }
-----------------------
Example no.1
Teamstrenght Team 1 = 60
Teamstrenght Team 2 = 80
Match Importance Team 1 = 3
Match Importance Team 2 = 1
Teamstrenght boost for team 1 would be: (80-60) x { (3-1) / (3+1)x2 } = 20 x 2/8 = 5
Teamstrenght for team 1 with higher importance: 60 + 10 = 65 WOW!!
----------------------
Example no. 2
Teamstrenght Team 1 = 60
Teamstrenght Team 2 = 40
Match Importance Team 1 = 3
Match Importance Team 2 = 1
Teamstrenght boost for team 1 would be: (40-60) x { (3-1) / (3+1)x2} = -20 x 2/8 = -5
Teamstrenght for team 1 with higher importance: 60 + (-10) = 55 !!
-----------------------
Conclusion:
When your teamstrenght is higher than your opponent's you better play very very low.
Teamstrenght Team 1 = a
Teamstrenght Team 2 = b
Match Importance Team 1 = m
Match Importance Team 2 = n
Teamstrenght boost for team 1: (b-a) x { (m-n) / (m+n)x2 }
-----------------------
Example no.1
Teamstrenght Team 1 = 60
Teamstrenght Team 2 = 80
Match Importance Team 1 = 3
Match Importance Team 2 = 1
Teamstrenght boost for team 1 would be: (80-60) x { (3-1) / (3+1)x2 } = 20 x 2/8 = 5
Teamstrenght for team 1 with higher importance: 60 + 10 = 65 WOW!!
----------------------
Example no. 2
Teamstrenght Team 1 = 60
Teamstrenght Team 2 = 40
Match Importance Team 1 = 3
Match Importance Team 2 = 1
Teamstrenght boost for team 1 would be: (40-60) x { (3-1) / (3+1)x2} = -20 x 2/8 = -5
Teamstrenght for team 1 with higher importance: 60 + (-10) = 55 !!
-----------------------
Conclusion:
When your teamstrenght is higher than your opponent's you better play very very low.

Is there anything else you want me to present a calculation for, Ciukitu? I got many more of those, calculation of staff pulls, calculation of youth pulls, calculation of effect of using 3 lines ... and many more.
Youth pulls and staff pulls calculation are obvious.
I need to know about the effect of 4th line withdrawal after second period, if you don't mind.
I need to know about the effect of 4th line withdrawal after second period, if you don't mind.
Top Secret... meaning pure speculation and has absolutely ZERO grounds in being accurate other than that you say so.
"Imagination is more important than knowledge. For knowledge is limited […]." (Albert Einstein)
Indeed, but when you speak of those "imagined" calculations as fact, you run the risk of people believing them as fact. Nothing wrong with theories, but make sure people know that's what they are.
Conclusion:
"When your teamstrenght is higher than your opponent's you better play very very low."
if that is true, then we need a new, not a better, engine
"When your teamstrenght is higher than your opponent's you better play very very low."
if that is true, then we need a new, not a better, engine

I cant imagine that the most manager care about such kind of maths-stuff while they are watching their live games. I mean that is a manager game, not a maths test.
If a manager plays on very high or with 3 lines so he can expect to see his team playing better than on very low and 4 lines.
If a manager plays on very high or with 3 lines so he can expect to see his team playing better than on very low and 4 lines.
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