"ok, so if you are saying than that a player cannot start at Pg and switch to SG, for example, in the same quarter ... playing first 2 minutes at PG, then the next 2 at SG."
That is totally possible, I use my starting SG as a backup SF and he can play at either position during the same quarter.
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Not exactly a bug, but I would suggest organizing the different sections of the match report into tabs (something like this, perhaps: jqueryui.com/tabs )
1st tab: Team stats & Player stats
2nd tab: Tactics & Strength
3rd tab: Play-by-play (titled "Summary" in the current match report)
This way it would be much more comfortable to view the report IMHO.
1st tab: Team stats & Player stats
2nd tab: Tactics & Strength
3rd tab: Play-by-play (titled "Summary" in the current match report)
This way it would be much more comfortable to view the report IMHO.
How about a fouls column on player statistics, or somewhere else.
i'd like to know which of my players foul more and it might be useful to be able to find out same for opponents team to try to take advantage.
i'd like to know which of my players foul more and it might be useful to be able to find out same for opponents team to try to take advantage.
Major Engine Bug: a team with only 5 players selected to play never has any of them going over 4 personal faults. Thus this team can play all the game with those starting 5.
By the way: you must upgrade faults calculation and in-game tiredness and downgrading performance due to tiredness calculation. It's too soft now.
By the way: you must upgrade faults calculation and in-game tiredness and downgrading performance due to tiredness calculation. It's too soft now.
That's not a bug. It's intended that way to avoid fatal errors in the engine.
as far as in-game fatigue is concerned, I don't think it's too soft.
If a team wants to play with 5 players, I can guarantee you that tactic will not lead to success.
as far as in-game fatigue is concerned, I don't think it's too soft.
If a team wants to play with 5 players, I can guarantee you that tactic will not lead to success.
i don't see this on my player profile page (GP Min 2FG% 3FG% FT% Reb A TO ST Blk Pts +/-) or player statistics page (Name GP Min 2FGM 2FGA 2FG% 3FGM 3FGA 3FG% FTM FTA FT% OReb DReb Reb A TO ST Blk Pts +/- 3SS AS) nor on the league statistics on players.
which page is PF on?
which page is PF on?
oops, somehow this got left out. I was sure it was there. we will add it.
I'm not sure what Rules book this game plays. (nba, euro etc) But I recall in the NBA, if a team has no playable players on the bench, a player can still stay in at 5 fouls, but any fouls committed by that player are automatically two free throws for the opposing team.
Now, I have no idea, if it's possible for the game engine to do this, but that's how it works in real life.
Now, I have no idea, if it's possible for the game engine to do this, but that's how it works in real life.
Since the quarters are 10 minutes long, this game is obviously using FIBA rules. And by those rules - if a player fouls out, he can't play any more, even if there are less than 5 players available.
we use the fiba rulebook where teams can play even with as few as 2 players. But our engine is not built to accommodate something like that.
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