Can you explain this game: hockey.powerplaymanager.c... ?
Keeping in mind that on the season as a whole, my PP clicks at a rate of 33.59%
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Pigs are slow and lazy. Beavers are hard workers. Your slow and lazies took got out-worked by their hard-working PK unit. What's there to explain? XD.
Maybe you should supply your guys with more expensive sticks?
Maybe you should supply your guys with more expensive sticks?
I would have thought my lines being 1/3 better then his and my goalie even more then that would have helped, and he has played on higher energy, so would have less. But that it why I posted on here to get a second opinion. Thanks for that, it makes sense.
I remember a few seasons back there was a discussion about the relative strength of a team. I can't remember who said it, but i'm fairly certain that the general consensus was that the team strength figures are all relative.
For example, someone with a goal rating of 100 does not have a goalie twice as strong as someone with that of 50. Instead, you have to look at the big picture. When you consider that some teams have goalie ratings of 300+, then 50 and 100 seem a lot closer together than they might first appear.
That's why i say that your team isn't "really" all that much stronger, not when you look at the overall strength of teams in the PPM system.
Does that make sense?
For example, someone with a goal rating of 100 does not have a goalie twice as strong as someone with that of 50. Instead, you have to look at the big picture. When you consider that some teams have goalie ratings of 300+, then 50 and 100 seem a lot closer together than they might first appear.
That's why i say that your team isn't "really" all that much stronger, not when you look at the overall strength of teams in the PPM system.
Does that make sense?
In that game you just got unlucky. LOL in 99 games out of 100 you probably win that one. Those losses hurt!
I am picking up what you are throwing down. I am not overly upset I lost, I have won, or taken teams to OT that I don't think I have a chance of doing, so I like the randomness of the being like real sport. Just thought this game I would have been a better team.
The important thing for all the games posted is that the stronger team got more shots and therefore had a better chance to win. The losses/close win were simply because of coin flips not going your way, which is a bummer, but understandable.
When the weaker teams gets more shots, then there may be a problem, and if it happens repeatedly, should be pointed out as a possible bug.
When the weaker teams gets more shots, then there may be a problem, and if it happens repeatedly, should be pointed out as a possible bug.
Disagree.
Shots on goal are only half the battle, i.e. offense vs defence. The other half is shooters vs goalies.
Strength has to be measured in both these respects. According to the game's structure it should not be a "coin flip".
Shots on goal are only half the battle, i.e. offense vs defence. The other half is shooters vs goalies.
Strength has to be measured in both these respects. According to the game's structure it should not be a "coin flip".
Well yes, it shouldn't be a straight 50/50 chance but a weighted RNG, which is how it actually works, as far as I know. It's just easier to say "coin flips" than get all technical.
The important thing is that it's OK for a strong offense vs. a weak defense to lead to more shots, but strong shooters vs. a weak goaltender shouldn't always lead to more goals, otherwise upsets would never happen, and the game would be static and boring.

The important thing is that it's OK for a strong offense vs. a weak defense to lead to more shots, but strong shooters vs. a weak goaltender shouldn't always lead to more goals, otherwise upsets would never happen, and the game would be static and boring.
Or... y'know... offence vs defence can have the same variable nature rather than making that analysis "static and boring".
I'd suggest more like 999/1000.
This is on home ice!
This is on home ice!
Indeed, but my point was, bad losses do happen in real life, in every sport, even at home games.
Can someone evaluate my staff, in terms of too much/ not enough? I'm not sure how much staff I should have/ how much I should be spending on them.
Thanks!
Thanks!
Did i miss an update or did something change with how much you can bid on a player. i tried to bid on a player who had a tag of 250,000 by raising it to 1 mill and it told me i could only raise the bid to a certain amount( roughly to 420k)?
yes, you did miss an update, but you should be able to bid 1.25 million on a player that costs 250k. Are you sure about these numbers? Which player was it? Can you send some screenshots?
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