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These fouls are probably irrelevant ones. Look at them like those ones in the middle of the pitch or like those ones which doesn't create any interesting details in the match.
And this is know since the first day of soccer. Strange that you didnt notice it before.
Any logical explanation for the cards I got in the first half:
soccer.powerplaymanager.c...
I even played "cautious" and the player with the biggest technique got 2 yellow cards. Could the "hurry up" be the reason or just bad luck?
soccer.powerplaymanager.c...
I even played "cautious" and the player with the biggest technique got 2 yellow cards. Could the "hurry up" be the reason or just bad luck?
Many others that played in that match have low xp even with lower Tec, so why him?
Mario balotelli is one player with very good tec in real life that gets alot of reds, why him?
But say a good player has 5% chance of getting first yellow, and 2% of getting second, 0,1% of the times he will get 2 yellows. Not often but it will happen.
But say a good player has 5% chance of getting first yellow, and 2% of getting second, 0,1% of the times he will get 2 yellows. Not often but it will happen.
Glad you wrote the second part cause I was about to slap you with the "PPM =/= RL" glove
Thanks though. Seems I was just unlucky on that part.

Thanks though. Seems I was just unlucky on that part.
Well in ppm everything is basically just made of probabilities but the end result is still not far away from real life. In some way, it must be the goal of a managergame to be as close to reality as possible imo
Balotelli gets a lot of cards because of his personality, and I don't see anywhere that players in PPM have their personalities, or maybe you see something that other users don't?

As Ive said like 100 times, a game like PPM uses probabiltys for everything and is not like the real world, but the end result is what matters. A player with high tec can get red cards, just as in real life, now does the GE determine this due to personality or how frustrated the player are in a game? Probably not, but the end result is ok.
3 red cards,2 for 2 player with highest tec in team
What would you say is best in the long term:
(1) playing 1 A-squad, higher OTS, importance VL/L/N with best players gaining more XP
(2) playing A-quand and B-squad of equal OTS (but slightly lower than 1 A-squad only, about 5 OTS points), importance N/H/VH (with less care towards suspensions and injuries)
Is this even possible to run 2 squads with full chemistry?
(1) playing 1 A-squad, higher OTS, importance VL/L/N with best players gaining more XP
(2) playing A-quand and B-squad of equal OTS (but slightly lower than 1 A-squad only, about 5 OTS points), importance N/H/VH (with less care towards suspensions and injuries)
Is this even possible to run 2 squads with full chemistry?
There must be something wrong with fouls comitted and yellow cards. On my team players with most technique have comitted most fouls and now we are already middle of the season so those statistics should tell something.
I´m not the only one who thinks there is something wrong, so is it possible to do something about that?
I´m not the only one who thinks there is something wrong, so is it possible to do something about that?
Since everybody play with the same rules, even if it's wrong at least it's consistently wrong, so where's the matter?

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