So is it good for centers to have some points in aggression? I have a couple centers with high aggression q's and I was wondering if it's worth it to train it.
Same question but for passing for wingers.
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Centers, I haven't seen anyone training it. I don't and I'm very liberal with training the non-usual attributes. Passing is worth it but how much. I wouldn't exceed 20% personally.
agreed. also if 15 years olds with 6/6 cl don't drop to 5/6 as they turn 16, then pretty much all the stud 15 years old prospects are guranteed to be amazing players --> unrealistic
I disagree. 16 6/6 doesn't mean stud players. In fact, age has more to do with training rate than C/L, especially when they are young (<20). (Ie. 17 4/6 trains way better than 20 5/6 and on par with 18 6/6.)
6/6 cl 16 year olds still have better training, meaning better chance to be better players than the 5/6 16 year olds
True. But 16 6/6 isn't a guaranteed superstar. I've had lots of 17 year olds drop to 5/6 and even more 18 year olds drop to 5/6.
you are correct. correction: agreed (to vlad). also if 15 years olds with 6/6 cl don't drop to 5/6 as they turn 16, then pretty much all (emphasis on all, and i'm assuming most managers keep 6/6 cl out of sa on their team longterm, so that would mean most players on one's team..) the stud 15 years old prospects have decent chance of being amazing players --> unrealistic
moreover, what i like about cl dropping to 5 (or staying at 6) at as players turn 16 is that it adds unpredictability to the game and to the prospects (assuming they're not in their teams' lineup already), which might force managers to make adjustments, but these little details that i have to work on keeps me in the game!
True. But if you had it as often as me you wouldn't like it. I've made several big-money purchases of 15 6/6 high-Q players (mostly in soccer) and all except one have dropped to 5/6 at 16. It really throws a monkey wrench in the plan when they hit 4/6 at age 20.
That's the only perk of 15 6/6 to 16 5/6 --> guaranteed 19 5/6. It allows you to know exactly when the best time to sell the player is.
That's the only perk of 15 6/6 to 16 5/6 --> guaranteed 19 5/6. It allows you to know exactly when the best time to sell the player is.
When used correctly, that's a damn good perk.

There should be a way to protect one player from dropping prematurely. Probably benn discussed before but would be nice.
Proposed but declined. You get a 90+ AQ 6/6 player and he's suddenly a superstar at 20 when it would have taken him longer. It would be a supreme advantage to strong teams and only nice for smaller teams who can't take advantage of it as easily.
If anyone wants to see the worst reffing ever check out my league game today. I received 9 penalties before my opponent received one. Ended up with 10 total.
I thought I read somewhere that if you receive 3 or 4 penalties in a row, you're less likely to be called on the next one. I guess I was just incredibly unlucky?
On a better note, this was the first game where pulling the goalie worked for me. Tied it up with a minute to go, then won immediately in overtime. I just feel that I should have won in regulation. Stupid biased refs.
I thought I read somewhere that if you receive 3 or 4 penalties in a row, you're less likely to be called on the next one. I guess I was just incredibly unlucky?
On a better note, this was the first game where pulling the goalie worked for me. Tied it up with a minute to go, then won immediately in overtime. I just feel that I should have won in regulation. Stupid biased refs.
I lost 5-4 today... My opponent scored all 5 goals in less than 3.5 minutes :< Is that a PPM record?
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