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You do not change all players in one moment, first change 3, then change other 3 and evryting do in 7 seconds, how times you atack fast? Your players get tired and oponent will have more chance to score then.
In handball is also important. I think the engine will most goal probability to launches from 6m to 9m. Note that fastbreak most are launches from 6m (4m with de jump included 
).


I think you've never played handball, right?
if you change your 3 players while the other team is attacking is suicide and sure to score (unless your goalie keep it)

I understand, but I doubt, that engine reflects on that.
Yes i do not play, but i often saw my city team and they change 2-3 players in almost every atack, so i think it is imposible change 6 pleyers and have good results, in begining of hendball i try train my pleyers universal like in real handball, but then i try that other atack and defensive tactick and it is more usefull here, so i do not whan to train my players from begining second time...
Ok, I didn't want to comment on this anymore, but somehow I have to now.
For all the guys who try to convince themselves and others that it could be possible to sub all players when changing from offense to defense or vice versa: Be serious!
Since you play a handball manager I presume that you know about real life handball. If not, please watch a match once.
It is simply not possible to exchange all players when the ball was seized or even when a goal was scored! At least not when changing from offense to defense, any team who would try would be severely punished by the opponents, as was said above.
And if you would do it regularly when changing from defense to offense you would rob yourself of time and chances.
This holds true in pro handball or amateur handball or even youth handball (though probably less there).
The only times where exchanging all players would work is when the clock was stopped, like for some serious foul, injury, some penalty throw, cleaning up the floor...
I thought that this was a fact that can not be disputed...
So having that possibility here without any penalty (except for Fast breaks) is clearly a huge deviation from reality.
I also brought up some arguments above that the game could benefit from adding certain balanced penalties. Regarding tactical and strategical decisions.
The only argument that really sticks for the 'other side', in my opinion, is that it was possible to play 12+2 right from the start. Therefore, people used this and built their teams accordingly. And so it could be a unfair to them if things were changed now.
That may be a valid argument, but imho the only one. If this is enough to counter 'the real thing' is up to the devs to decide.
For all the guys who try to convince themselves and others that it could be possible to sub all players when changing from offense to defense or vice versa: Be serious!
Since you play a handball manager I presume that you know about real life handball. If not, please watch a match once.
It is simply not possible to exchange all players when the ball was seized or even when a goal was scored! At least not when changing from offense to defense, any team who would try would be severely punished by the opponents, as was said above.
And if you would do it regularly when changing from defense to offense you would rob yourself of time and chances.
This holds true in pro handball or amateur handball or even youth handball (though probably less there).
The only times where exchanging all players would work is when the clock was stopped, like for some serious foul, injury, some penalty throw, cleaning up the floor...
I thought that this was a fact that can not be disputed...
So having that possibility here without any penalty (except for Fast breaks) is clearly a huge deviation from reality.
I also brought up some arguments above that the game could benefit from adding certain balanced penalties. Regarding tactical and strategical decisions.
The only argument that really sticks for the 'other side', in my opinion, is that it was possible to play 12+2 right from the start. Therefore, people used this and built their teams accordingly. And so it could be a unfair to them if things were changed now.
That may be a valid argument, but imho the only one. If this is enough to counter 'the real thing' is up to the devs to decide.
Ok. We agree, that does not look like reality, then my question is: PPM will change this point to start adapting my team?
Funiest thing is that this teams that change all players play on FB and have duble FB than the oposition

Ys it is funny.
As I say it is a point to be clear. If it stay (though not real) or it changes, but that this is definitive. I would not like return in two seasons to rebuild the team. Now there is still time, but within two seasons the teams begin to be made.
As I say it is a point to be clear. If it stay (though not real) or it changes, but that this is definitive. I would not like return in two seasons to rebuild the team. Now there is still time, but within two seasons the teams begin to be made.
Serious? How can you FB and change all the players at the same time? Do you have an example of this? As that to me would be an issue in the engine that is broken.
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