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What kind of problem? Until now my offensive specialists have 0 blocked shots. Even if they were the biggest losers in blocking, at least one block they should have to do. Even my worst defensive (worst shooting) specialist was able to score 11 fast break goals in this season. My opinion is, that in fastbreak there is nothing between the attacker and goalkeeper, same as it is in real game. So by my opinion it doesn't matter if I do not train block to my offensive specialist, since in fastbreak they are not between the attacker and my goalie. But maybe I'm wrong.
I think I have not explained well. I did not judge about what can or can't do in PPM strategies.
I say if PPM want to be a realistic simulator, changing all 6 players on offense and defense in handball it is not.
Furthermore, in a real sport,any, when a team begins a fastbreak, that team meets oponents difficulting it, not plays only the player with the ball who makes the fastbreak against the goalkeeper. If the opponent team changes all players while making a fastbreak has no opposition.
I say if PPM want to be a realistic simulator, changing all 6 players on offense and defense in handball it is not.
Furthermore, in a real sport,any, when a team begins a fastbreak, that team meets oponents difficulting it, not plays only the player with the ball who makes the fastbreak against the goalkeeper. If the opponent team changes all players while making a fastbreak has no opposition.
That's exactly my point... if you change a lot of players and your opponent plays fb... you have a problem.
OK, they left open the posibility to change all players, thats not real but this is comp game so managers use it. But if this is a comp game and manager decides to change all players to save energy, they should change all the time, on their FB and oponent FB.
Right, this a comp game, but a simulator comp game. It simulate the reality. Because of this if a manager decides to change all his players should be penalized or benefited the other team, as would happen in the real game.
It is my oppinion, but I accept that the game is now raised in this way and all I want to know is if this is going to stay or will change in order to adapt my team.
It is my oppinion, but I accept that the game is now raised in this way and all I want to know is if this is going to stay or will change in order to adapt my team.
"If the opponent team changes all players while making a fastbreak..." - ??? during fastbreak is not alloved to change formation in PPM and also nobody do it in reality.
It's got to change really, but I imagine not until after Basketball is launched. I would imagine all the dev efforts are focused on that.
Yeah, + if you whan to change all players you can, but it takes time, becouse all players in same time not changet, you can change all in 10 sec. not in 2 or 3, but if in reality teams do not change like there some peaople say it can not be done...
Ok, when you make your changes? I understand you can change your players when the playeres lose the ball or when they score a goal, for example. Right?
Ok, then as time not stop while you're making the changes, that would causes the attacking team always can make a fastbreak without oppsition.
Ok, then as time not stop while you're making the changes, that would causes the attacking team always can make a fastbreak without oppsition.
It is more. Any real smart team, if he knows you do attack-defense changes he would make a quick put at stake to avoid your changes.
I do not know if I explain
I do not know if I explain

I played handball for many years and maybe my problem is wanting to seem so much to reality, but I think at this point, as I said, does not resemble at all.
maybe they're waiting for basketball, but then it will be a problem since all teams would have changed and would give an advantage to those who are starting out. I think
No. I understand it this way:
1. If you lose ball, engine determine whether fastbreak will follow or not.
1a. If engine determine fastbreak, then substitution is not allowed and defence is attacking offence.
1b. If engine determine slow transmission, then substitution is alloved.
I don't see any problem to substitute all players, while opponent is playing slow transmission. By my opinion, the engine decision, whether fastbreak will follow, is made before substitution.
1. If you lose ball, engine determine whether fastbreak will follow or not.
1a. If engine determine fastbreak, then substitution is not allowed and defence is attacking offence.
1b. If engine determine slow transmission, then substitution is alloved.
I don't see any problem to substitute all players, while opponent is playing slow transmission. By my opinion, the engine decision, whether fastbreak will follow, is made before substitution.
For basketball it is lot qeations, in this game we do not have height, + trows if all pleyers will be same good in all distance 3, 2 or 1 point, bicous in reality all players have they owne advantages.
I understand your argument, but I disagree on the point 1b. If that is the way the engine works is a bad point for me.
Put yourself in a real situation, if your are making a slow transition and you see that all the opponents make their changes and there is no one in the attacking half field, what do you do? would you still attacking in slow transition?
Put yourself in a real situation, if your are making a slow transition and you see that all the opponents make their changes and there is no one in the attacking half field, what do you do? would you still attacking in slow transition?
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