I don't know if someone have written this already but..
In soccer, there you can change player 40' min and 50' min (and of course in some other times).
There might be some players (example me) who would give 50/50 time to some players.
So I thought why there is not change in 45' min??
In real soccer, I think, teams can do changes in half time.
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In real soccer, teams can change anytime they want, there are no restrictions.
I think it's done every 10 minutes for simplified purposes only. If i'm right, then doing it at 5 minute intervals should be a simple change.
I think it's done every 10 minutes for simplified purposes only. If i'm right, then doing it at 5 minute intervals should be a simple change.
it's not that easy. there is a reason why it's not possible. There are some technical difficulties with that. the time invested into creating this option can be used more efficiently.
I stand, or sit corrected
Most definitely understand.

I don't know if it was suggested before, but something I'd like to see here is an option to edit your messages in the forum. Sometimes you make a mistake or forget to say something in your previous post and you can't fix it, so you have to make one more post, sometimes three posts in a row.
It was posted before, but they said that they dont see to make this function any time soon.
Sugestion for line-up.
Today i was fixing a line-up for my team, but i forgot to se what time it is. So i was fixing my line-up everything was ok untill i tryed to save it. After thati got an message that the page is unavailable till the game.
It would be good that you could save the line-up for the next match. Or something like that. Coz i forgot what line-up i tryed to set in the mean time, and i had to do it again. So i lost like half an hour, only becouse of bad timing.
Today i was fixing a line-up for my team, but i forgot to se what time it is. So i was fixing my line-up everything was ok untill i tryed to save it. After thati got an message that the page is unavailable till the game.
It would be good that you could save the line-up for the next match. Or something like that. Coz i forgot what line-up i tryed to set in the mean time, and i had to do it again. So i lost like half an hour, only becouse of bad timing.
Just wanted to thank the devs for putting in the "save training" button for staff training/education centre.
Much appreciated!
Much appreciated!
Can we get the end of season prize money message later so that we can see our news without knowing who won the game in the final.
I really dont mind getting the money at the change of day next season if the result doesnt get spoiled.
I really dont mind getting the money at the change of day next season if the result doesnt get spoiled.
I think it would be great to have a page that we could see all the scores with match reports. I know that there is calendar, but it could look like something like on the league page where you can see results (but here is only for league games).
Thanks
Thanks
Suggestion about INJURIES:
Injuries seem to be very random. It would be more realistic, if managers' actions would have more impact to the injuries. E.g. player would be injured more easily if he plays 7 games per week instead of 3. Here are some concrete suggestions:
-- Players have individual sensitivity to injuries (hidden attribute)
-- Energy should have affect to injury probability -> players with low energy level would have more risk to be injured. (in practice this could be running mean from minimum daily energy during last seven days -> the more the player plays the more risk for injury he has)
-- Weak in health (less than 6 days injury). Every day should increase the risk for new injury (only if player plays or has practice)
-- Style of play (e.g. aggressive forechecking together with high importance would cause higher risk for injury). Not too much, since it has penalty already due to more energy loss. However injuries during the game should be higher according to some style of plays.
-- Random variable (player may have an accident at home also
Probablity for injury for each individual player would be combination of those variables. The probability can be decreased with better "health care center" and employees. With this approach managers could have better impact to injuries - and it would correspond better to real life.
Also it would be nice (or at least realistic) if the players could be injured during the game. And it was reported in highlights. Easiest way to do it, would be that player skills would be decreased for rest of the game (if changes/subsitutes are too difficult to be implemented).
Injuries seem to be very random. It would be more realistic, if managers' actions would have more impact to the injuries. E.g. player would be injured more easily if he plays 7 games per week instead of 3. Here are some concrete suggestions:
-- Players have individual sensitivity to injuries (hidden attribute)
-- Energy should have affect to injury probability -> players with low energy level would have more risk to be injured. (in practice this could be running mean from minimum daily energy during last seven days -> the more the player plays the more risk for injury he has)
-- Weak in health (less than 6 days injury). Every day should increase the risk for new injury (only if player plays or has practice)
-- Style of play (e.g. aggressive forechecking together with high importance would cause higher risk for injury). Not too much, since it has penalty already due to more energy loss. However injuries during the game should be higher according to some style of plays.
-- Random variable (player may have an accident at home also

Probablity for injury for each individual player would be combination of those variables. The probability can be decreased with better "health care center" and employees. With this approach managers could have better impact to injuries - and it would correspond better to real life.
Also it would be nice (or at least realistic) if the players could be injured during the game. And it was reported in highlights. Easiest way to do it, would be that player skills would be decreased for rest of the game (if changes/subsitutes are too difficult to be implemented).
Can we have a "Loan" section added to "Revenue" of the finances screen that way it doesn't go into "Other" and so it is easy to see how much we've borrowed and paid back (by adding loan payments to Expenses as well... not just loan progress payments since if you pay it all off early it goes into other as well.
Don't know if it was already posted but:
someone from my country stated that it would be nice if we could be able to retrieve a player from transfer list or even bid for it !
someone from my country stated that it would be nice if we could be able to retrieve a player from transfer list or even bid for it !
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