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Alright, another training camp question: what happens if you (or can you in the first place) run two camps concurrently? Does the training increase get doubled, do they train the same as if you had only a single camp going, or does it just start as soon as the first camp finishes?
You can send 2x the players. One player cannot be in two camps.
Ah. I saw all the boxes were selectable and assumed that meant you could send them both to a second camp. I see now that the players sent to the first camp are not there at all.
You have to win playoff to be directly promoted to a superior league. If you loose the finals, you will have to beat a team from the superior league to be promoted. You can also change league by getting relegated(not recommanded lol) by finishing in the last 4 team in your league.
Trading leads to cheating, what I would like is a better market. At the moment you must be on your computer as the auction ends to bid up the price, since there are people from around the world in all time zones, there are people with huge advantages just depending on where they live. There is a guy I want, but the auction ends at 2AM my time, I have no way to get him. I have currently won 1 auction, when I have been in many and would have bid higher, but I was working or asleep when the auction ended and the bidding war started. I play another game where there is no time limit but the seller has the option of choosing when he likes a bid and accepting it, or setting an autoaccept amount, where after (I think) 2 hours and no more bids, the offer is accepted. This way people in all time zones have a shot at a guy, and if I want to bid high and just take him now, I can.
you can use the market agent if you can't be there for the deadline.
Something has happened to average player AQ's and the way that they are scouted according to the star system. I drafted an A+ guy in the last draft, and his scouted AQ ended up being 61 and his positional Q's a mere 75. That's not A+ in any sense of the rating, not even an A really. This week's pull from the academy I got a 3 star player whose unscouted AQ is 45, and positionally probably came in around 50! I get that your level of HR and Econ dept. have an effect on scouting efficacy, but this is a pretty big swing from what I recall in seasons past. I sometimes look on the player market with envy that so many people can pull all these 90+ AQ players and sell for millions, and in 6 seasons I've managed exactly one player with a scouted AQ over 80 (81, actually) and he wasn't even a draft pick. I don't want to think there is a fix in place, but I can't help but think there is at least something less than random at work here.
we haven't changed anything since the early days of the draft.
I was joking about this in my press releases but can I ask seriously? I noticed that some other teams who obviously got a bye in the first round of the National Cup had friendly dates scheduled but my team couldn't challenge after I got a bye and my friendly had been cancelled. Why is this?
Has anyone done the legwork to determine what is better, regarding tactics: is it better to use the "winning" tactic if it has a low %, or to use a random tactic that has a high %?
In case that was too confusing, I will just lay in out:
Should I use a single tactic every game and raise the chemistry to 100%? Or should I use a rotation based on my opponent, even if they never build up more than 25%?
Should I use a single tactic every game and raise the chemistry to 100%? Or should I use a rotation based on my opponent, even if they never build up more than 25%?
I think winning + low % is still best. I've had better luck going winning tactic @ 0% than highest tactic %.
When they updated the tactics, they mentioned that they increased how effective the winning tactic is to counteract the addition of the chemistry of tactics. Aka Canucks is right(it happens)

Thanks guys. Good to know that it's just because my team sucks.
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