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I think you are reading it right, It just wasn't the intuitive way I would have expected it set up.
What makes a good PK player for wingers and centers? Is it higher defense, or higher passing? My PK isn't good and I'm not sure why.
Most important thing is how good the player is. For special teams i only use my best centers / wingers, so the highest, best ratios.
That said, here are a few other things to take into account:
1) Experience is a big thing, so play your guys who have good experience.
2) Forward do use defense (a little) so if you can, especially on the PK, use a forward with some good defensive skills.
3) Technique is also good, so while both your C and W are going to have that anyway, if you have a guy with great technique, consider giving 'em a go.
That said, here are a few other things to take into account:
1) Experience is a big thing, so play your guys who have good experience.
2) Forward do use defense (a little) so if you can, especially on the PK, use a forward with some good defensive skills.
3) Technique is also good, so while both your C and W are going to have that anyway, if you have a guy with great technique, consider giving 'em a go.
For powerplays, can you set a left winger in the right winger position without a penalty? I have a winger I think would do well on the PK, but he is left handed.
Someone once posted a promotion calculator which indicated to which division your team would promote or demote -- can anyone link me to this?
1-4 --> 1
5-8 --> 2
9-12 --> 3
13-16 --> 4
etc.
5-8 --> 2
9-12 --> 3
13-16 --> 4
etc.
Demotion's a bit trickier to determine, though.
ie- if I finish 17th in II.2, I will go to one of 5-8, but which one?
ie- if I finish 17th in II.2, I will go to one of 5-8, but which one?
Specifically:
L_N = floor((L_C-1)/4)+1
Where L_N = New League and L_C = Current League. Floor is a function that rounds down to the nearest whole number. Thus, as an example. If you were in IV.38:
L_N = floor((38-1)/4)+1 = floor(37/4)+1
L_N = floor(9.25)+1 = 9+1
Thus your New League would be III.10 if you were in IV.38.
L_N = floor((L_C-1)/4)+1
Where L_N = New League and L_C = Current League. Floor is a function that rounds down to the nearest whole number. Thus, as an example. If you were in IV.38:
L_N = floor((38-1)/4)+1 = floor(37/4)+1
L_N = floor(9.25)+1 = 9+1
Thus your New League would be III.10 if you were in IV.38.
Last goes to the top. So consider relegating from I.1:
20th --> II.1
19th --> II.2
18th --> II.3
17th --> II.4
--------------
16th --> P/R vs. II.1
15th --> P/R vs. II.2
14th --> P/R vs. II.3
13th --> P/R vs. II.4
20th --> II.1
19th --> II.2
18th --> II.3
17th --> II.4
--------------
16th --> P/R vs. II.1
15th --> P/R vs. II.2
14th --> P/R vs. II.3
13th --> P/R vs. II.4
Thanks man. I can always count on you for confusing calculations.
It's not confusing!
Just take:
L_N = floor((L_C-1)/4)+1
and all you need to know is floor rounds to nearest integer. Example: 9.5-->9, 8.75-->8 etc. So basically:
1. Take your current league level and subtract one (ie. III.10 is 10-1=9)
2. Divide that number by 4 (ie. 9/4 = 2.25)
3. Floor it (ie. 2.25-->2)
4. Add 1 (ie. 2+1=3)
5. You have your new league (ie. III.10 goes to II.3)
Just take:
L_N = floor((L_C-1)/4)+1
and all you need to know is floor rounds to nearest integer. Example: 9.5-->9, 8.75-->8 etc. So basically:
1. Take your current league level and subtract one (ie. III.10 is 10-1=9)
2. Divide that number by 4 (ie. 9/4 = 2.25)
3. Floor it (ie. 2.25-->2)
4. Add 1 (ie. 2+1=3)
5. You have your new league (ie. III.10 goes to II.3)
Or just divide by 4. If there's a remainder, then round up.
III.13 divided by 4 = 3 with a remainder of 1.
Round up. You go to II.4.
IV.49 divided by 4 = 12r1.
Promote to III.13.
III.13 divided by 4 = 3 with a remainder of 1.
Round up. You go to II.4.
IV.49 divided by 4 = 12r1.
Promote to III.13.
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