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Maybe it should be the same. But we all know those 0,5* come a bit more often

It shouldnt and its not tha same chances, but what are exact numbers...i have no idea
From what source? It is totally unrealistic, and from what I know chances to get a 5* payer are absolutlely minimal and chances to get a, for example, 2* player are much much bigger
But it would be good if someone could confirm what is actually the case here.
But it would be good if someone could confirm what is actually the case here.
and from what I know chances to get a 5* payer are absolutlely minimal and chances to get a, for example, 2* player are much much bigger
This is correct. But chances to get a 5* payer are the same with the ones to get a 0* player. Chances to get a 4* payer are the same with the ones to get a 1* player (and way higher than chances to get a 5* players).
This is correct. But chances to get a 5* payer are the same with the ones to get a 0* player. Chances to get a 4* payer are the same with the ones to get a 1* player (and way higher than chances to get a 5* players).
Vlady said some time ago that Gaussian distribution is used when players are generated.
If you look your average pull, it usually consists of 1 player with 3*, 2 players with 2 * and one or two with 1* or lower. Talking about chances

It cant be only the standrd one, because in that case we wouldnt have clubs with so much more great pulls than others, and vice versa...unless its programmed that we get equilibrium in ...I dont know...10 or 15 seasons
If we consider unequal distribution of qualities among the skills, maybe there lies the reason for much more low star academy players than high star players.
But that center can´t be 3 (1 - 5 scale). It has to be something like -2 - 5, then center would be 2 using Gaussian distribtion. Most players are 1-3 stars.
Why is the offence rating of my team [soccer_team=190] is lower compared to my rival's team [soccer_team=294]?
From the recent matches:
My team -soccer.powerplaymanager.c...
Rival's team - soccer.powerplaymanager.c...
From the recent matches:
My team -soccer.powerplaymanager.c...
Rival's team - soccer.powerplaymanager.c...
I don't know but I guess it's because:
a) one of your forwards is playing defensively
b) he's playing with 3 offensive midfielders opposed to only one you have
c) every other player's attacking attribute comes into play when calculating the attack strength (there were matches when a team played without a single striker and they still had some attack strength).
a) one of your forwards is playing defensively
b) he's playing with 3 offensive midfielders opposed to only one you have
c) every other player's attacking attribute comes into play when calculating the attack strength (there were matches when a team played without a single striker and they still had some attack strength).
Think "b) he's playing with 3 offensive midfielders opposed to only one you have " is the most important aspect of these.
I don't even know if "c)" is true, the attack strenght might come from the offensive midfielders that game.
Othervise Southampton Boom should be over 100 in attack strength if you look how he trained his players.
But I think the offensive midfielders can affekt the attack strength pretty much.
I don't even know if "c)" is true, the attack strenght might come from the offensive midfielders that game.
Othervise Southampton Boom should be over 100 in attack strength if you look how he trained his players.
But I think the offensive midfielders can affekt the attack strength pretty much.
How does player gain popularity? Geting in team of the week, stats or what? Is it rising if you score 4 goals against weak oponent

Did some calculation on C now and it was like I thought:
The shootingattribute isn't involved in any strenght, neither Teamstrength or playerstrenght.
So it is like an invisible attribute which you choose if you want to train or not.
So my conclusion is; That you will never see any difference in the rate in player nor Teams if you train more in the shootingattribute.
The shootingattribute isn't involved in any strenght, neither Teamstrength or playerstrenght.
So it is like an invisible attribute which you choose if you want to train or not.
So my conclusion is; That you will never see any difference in the rate in player nor Teams if you train more in the shootingattribute.
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