I agree on your last point. As I said, if it is not implemented, then it should be in some future engine update. Because it's just reasonable.
Btw, I make quite a lot of tactical changes, moving players around. And energy is an issue to me. So there are still reasons for me to substitute players, but an important one is missing now.
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No, what I said was more possession meant less fouls.
The defending team will get more fouls and penalties than the attacking team, because it's during defense that you make bad tackles etc. The defending team has less possession.
So you're logic is incorrect.
The defending team will get more fouls and penalties than the attacking team, because it's during defense that you make bad tackles etc. The defending team has less possession.
So you're logic is incorrect.
you know what it means fouls suffered? It is the opposite of fouls committed. The more you have the ball, the more fouls the opponent commits against your players. We are saying the same thing in a different way.
Ok, good.
So i'll expect my team to be fouled less in future games then, because that game today is a total joke if it's going to be a regular occurrence.
So i'll expect my team to be fouled less in future games then, because that game today is a total joke if it's going to be a regular occurrence.
Now I get what you're saying.
Right, it would need some extra calculation but not a whole match update. I think it could be done once a match without much extra computation time.
Check every players time on the field, subtract from daily energy, let daily energy have an impact on performance.
Or make it simple and let all players on the field in the first half perform a little worse in the second half.
Right, it would need some extra calculation but not a whole match update. I think it could be done once a match without much extra computation time.
Check every players time on the field, subtract from daily energy, let daily energy have an impact on performance.
Or make it simple and let all players on the field in the first half perform a little worse in the second half.
Sorry, that interrupting your conversation
Just an example from real life.
There was a match in Europe League one week ago. FC Dynamo Kyiv against Maccabi. In the first half there was a total domination of Dynamo. And the score was 2-0 after first half. But at the start of second half Maccabi received first possibility to strike. Their forward was going to score a goal by running one-on-one with goalkeeper. Our last defender made a foul and got a red card. In 5 minutes another central defender kick a player from Maccabi and we started to play without central defenders. End score was 3-3. So it could be in real life.

There was a match in Europe League one week ago. FC Dynamo Kyiv against Maccabi. In the first half there was a total domination of Dynamo. And the score was 2-0 after first half. But at the start of second half Maccabi received first possibility to strike. Their forward was going to score a goal by running one-on-one with goalkeeper. Our last defender made a foul and got a red card. In 5 minutes another central defender kick a player from Maccabi and we started to play without central defenders. End score was 3-3. So it could be in real life.
The substitutions can be made in every minute..so the match have to be recalculated everytime a substitution happen, and not only at half time.
But i expected this to be already happening, i suppose every time a player is sent off, the match conditions are recalculated...
But i expected this to be already happening, i suppose every time a player is sent off, the match conditions are recalculated...
Right, we don't know.
But there must be a half-time break anyway, where all the tactical changes are checked and set.
So one would think naively that the second half is computed after this break and that could be done with something like 'all players stats minus 5%' or something equivalent. In such a relatively easy way substitutions would become more reasonable and practicable, without changing much else.
But still, the engine had to be changed, one would need to test it, I know. It's not something done on the fly, that's why I suggest it for the future.
Anyway, the question was answered and this is something for the suggestion thread.
But there must be a half-time break anyway, where all the tactical changes are checked and set.
So one would think naively that the second half is computed after this break and that could be done with something like 'all players stats minus 5%' or something equivalent. In such a relatively easy way substitutions would become more reasonable and practicable, without changing much else.
But still, the engine had to be changed, one would need to test it, I know. It's not something done on the fly, that's why I suggest it for the future.
Anyway, the question was answered and this is something for the suggestion thread.

Possibly it could be done on more times. But the basic mechanism has to be implemented first.
Well I don't know about soccer, but in hockey it goes like this (if I got it right): You can set every possible change in your tactic options, match engine takes everything into calculation, makes from your tactical settings, strength of teams and other influences, one big bowl of soup which is served to you and your opponent. Now, you maybe get a bit more carrots or pasta in your plate than opponent randomly (statistics), but point is that chef made it from your ingredients, and you can't alter that taste after it was cooked putting salt, pepper or parsley in it. In other words, you could get 3 goals in your net in last period, even though your team has been given order to change importance from normal to very high. Score has already been written before that.

Now that is bold statement... And I would like to object.
Thanks.
Btw, you could make test tonight, play VL in the first half and VH in the second and lets see how that goes...
Btw, you could make test tonight, play VL in the first half and VH in the second and lets see how that goes...

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