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Well, energy has nothing to do with this, my examples comes from teams with equal energy and lots of energy saved. It's not only my games that has been weird.
Ok. That's interesting.
Some of us has always felt there is "slump" implemented in the engine, e.g when a team just performs bad no matter what you do (like in real life when a team just have a bad run of losses or bad results). But some of the results feels like it can't be credited "the slump factor". It just feels like some tuning has been done.
And obviously any game can go either way,it would be boring if there wasn't any upsets, but that's not the case here.
But, I don't know if you would officially recognize any changes or fine tuning...maybe it's for you to know and for us to find out.
Some of us has always felt there is "slump" implemented in the engine, e.g when a team just performs bad no matter what you do (like in real life when a team just have a bad run of losses or bad results). But some of the results feels like it can't be credited "the slump factor". It just feels like some tuning has been done.
And obviously any game can go either way,it would be boring if there wasn't any upsets, but that's not the case here.
But, I don't know if you would officially recognize any changes or fine tuning...maybe it's for you to know and for us to find out.

ok, believe what you will, but we have always announced changes to the game engine.
Ok, I'm just speculating. 
I'm not blaming losses on "a stupid engine" or some "hidden factor" that we don't have any influence over. It has just felt weird for some time.

I'm not blaming losses on "a stupid engine" or some "hidden factor" that we don't have any influence over. It has just felt weird for some time.
Not really, it took two weeks before you announced the change the first season in handball, when you impemented the energy in the teams performance. Maybee you are doing the same thing now, waiting some time before you tell us what you have done

not true, we announced that right on the following day.
Thousends here are waiting for you to announce changes in youth pull that will make this game more fair.
chemistry: well if they play low and team lost, some people could kill a player. Just ask those from Colombia... Andrés Escobar. Or not going that traumatic, some fans go to training and says bad things, or throw rocks at the buses. How can a player train and play well when he is afraid or being molested by the fans? has to affect chemistry ...
I dont think it should affect training, but asking just in case.
and then there is the experience...
I dont think it should affect training, but asking just in case.
and then there is the experience...
Well, i do think that some IRL events is fine to leave to IRL. Just imaging logging in to PPM and getting the news that one of your players was killed for playing poorly.
Or getting an injury because a fan threw a rock at him.

totally agree
just mentioned as explanation upset fans can affect chemistry.
Losing team too should affect chemistry as nobody likes to lose.

Losing team too should affect chemistry as nobody likes to lose.
Would be intresting though if a player could be inguered for the rest of his career by a randomgenerator, lets say every 50.000:th player or something like that...

Aloooo PPM developers, are you planing to make this game fair in near future? Some teams are getting tons of good pulls from YA and others wait 3 seasons for 3* player. Is this a manager game where tactics and formations make a diference or a lottery game with youth academy? Why dont you make 15 level of training 500M for some teams and say sorry mate you dont have luck.
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