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1 game put 1st in the line up, in 2nd game put 2nd one to the lineup. If the lineup is stonger for 1st game, then 1st player is better, otherwise 2nd one is better

C'mon Vlady. You can give us some more details. You have that potential to become one of the greatest ppm-team members and I have believe in you! Just need some more details to keep believing.
TB started it, now you...soon this guy will crack !

it's easy to figure out for yourself, train 2 centers to the exact same attributes and then increase one's aggressiveness and see how they do.
theoretical question here.
If you've maxed out all of your facilities, is it worth it to have staff, do the facilities' effects cap at 15?
If you've maxed out all of your facilities, is it worth it to have staff, do the facilities' effects cap at 15?
I thought this was such the obvious thing to do i opted not to mention it, but yes, that's exactly what PPM want us to do.
People need to remember (i'll glance at knuckelpuck when i type this), that this is a manager game, and part of being a manager is trying out different things to see what works best.
Trial and error are the biggest, and best part of this game.
People need to remember (i'll glance at knuckelpuck when i type this), that this is a manager game, and part of being a manager is trying out different things to see what works best.
Trial and error are the biggest, and best part of this game.
so basically, i should spoil one of my players just to see that centers actually don't need aggressiveness, or like i already did with two of my wingers who now have high passing
come on guys, do you really think this is fun? spending 1 or more RL years just to eventually find out you have wasted time training some irrelevant skills
i am not whining about hiding the training ratio that works best for certain player positions, but training completely IRRELEVANT SKILLS for a player just because they want us to "try and see if it works" is completely unacceptable for me
come on guys, do you really think this is fun? spending 1 or more RL years just to eventually find out you have wasted time training some irrelevant skills
i am not whining about hiding the training ratio that works best for certain player positions, but training completely IRRELEVANT SKILLS for a player just because they want us to "try and see if it works" is completely unacceptable for me
Just but crappy cheap player on market and train him to test in friendly games...

Who says passing is irrelevant on wingers? Or aggression on centers? I have a C with high Agr and Def who plays PK (Def=64, Agr=56 and OFF=168). He is a tank on the PK. His unit has scored for SH goals than you could imagine. 4 games in a row at one point with a SH goal to open the game...
Not to mention I don't want to know the exact "ideal" player. Who wants a bunch of teams with all the same player builds. What fun is that?
hmm, cannucs, I've got 2 C's with 50 defence on PK, haven't noticed anything of it you know, my PK and PP suck (were reasonably good last seasons)
so true, BUT we can not see if it works (in my example it doesn't work...) and we can't see extra defence on offensive players giving you bonus in TS, so there's no telling if it works or not (or it would take way too much time to find out if you ask me)
if it was to be shown in TS = fine, you'd know a hell lot more than we do now
if it was to be shown in TS = fine, you'd know a hell lot more than we do now
Who is to say team strength is the best indicator of how good your team plays? Just saying. We don't know how it is calculated. And perhaps the TS numbers isn't what the game engine uses. Just a thought
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