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Is there any plan to reduce the cost of attendance boosting stadium accessories?
It seems like home games sell out easily after the first two weeks of the season with no accessories built, so friendly attendance is the only thing being boosted. Accessory maintenance costs more than the slight increase in friendly attendance revenue, so right now they are just a money sink.
It seems like home games sell out easily after the first two weeks of the season with no accessories built, so friendly attendance is the only thing being boosted. Accessory maintenance costs more than the slight increase in friendly attendance revenue, so right now they are just a money sink.
What about those popularity stars. You need to get to team of the season to raise them or? When do they raise at the end of the season or?
Yes, but there's no real choice to make - it's a bad idea to ever build the accessories since their only purpose is to make more money, but they end up costing more than they bring in.
I'd like to see them adjusted to something like luxury boxes. Those take several seasons to pay off, but ultimately they end up earning money.
I'd like to see them adjusted to something like luxury boxes. Those take several seasons to pay off, but ultimately they end up earning money.
First half: both teams play possession football, home team has a bit more possession - ok.
Second half: away team changes to long ball and has more possession than in the first half?!
Not to mention, the away team lowered their importance. The hell is that for logic?
soccer.powerplaymanager.c...
Second half: away team changes to long ball and has more possession than in the first half?!
Not to mention, the away team lowered their importance. The hell is that for logic?
soccer.powerplaymanager.c...
good logic given they were losing badly in the midfield. By going to long ball they reduce the amount of game in the midfield and thus increase the areas where they are doing better in possession.
Even with the lowered importance?
I like that explanation though.
I like that explanation though.
Why is it not possible to put the "for sale" players on the actual market?
I want to put him up on the market, but if no ones buys him I still want him to have the "for sale" on, but dont want to pay credits one more time
I want to put him up on the market, but if no ones buys him I still want him to have the "for sale" on, but dont want to pay credits one more time
it's a conflict. You cannot have your cake and eat it too.
This just in, the average human loses 10% of their body weight as cake becomes extinct. One person reports "I don't get it. I can eat cake but only if it is not there. I didn't know cake behaves like quantum particles!"
I cant see how it is. In real life there are many cases were a player is "for sale" and then offered to clubs, if no one wants him he will stay but could still be considered "for sale".
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