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look its very low and very high, if your team are on very low they arent going to have a high shot/goal ratio. simples.
This elegant explanation does not fit my exquisite example, sir.
My last comment, if you really like that this game to simulate real world:
High or low should have absolute none impact on shoot effectiveness as it is impossible that suddenly bad players become snipers
High or low should only impact number goal chances, better/worse defense, higher or less number of cards
Also it should not ever happen that stronger team that plays very low with cautious against weaker team with very high and agressive have more cards.
All those comments about weird results explained by high shoot/goal ratio is nonsense for anyone that has any knowledge about footbal.
When England national team, for example, loses against San Marino, because they played low vs very high then i will accept such explanation.
High or low should have absolute none impact on shoot effectiveness as it is impossible that suddenly bad players become snipers
High or low should only impact number goal chances, better/worse defense, higher or less number of cards
Also it should not ever happen that stronger team that plays very low with cautious against weaker team with very high and agressive have more cards.
All those comments about weird results explained by high shoot/goal ratio is nonsense for anyone that has any knowledge about footbal.
When England national team, for example, loses against San Marino, because they played low vs very high then i will accept such explanation.
Your team is not England's NT. Not even close. If you had players with 1000or, then maybe your comparison would be valid. As it is, your crappy team lost to a slightly crappier team. It happens. We all have bad teams right now. Bad loses will happen.
He tries to make you understand its not england vs san marino class on the teams yet, more like cocacolaleague matches
I missed a penalty this game which would have gave me 1-1 with my stupid formation.. Wasent this fixed? soccer.powerplaymanager.c...
Cause the simulator is due of pity concerning the goals / shots relation.
I'm going to try my luck for an answer here. sorry if you're having to read this twice.
in soccer the conditions in the tactics are not really explained in the guide.
I know it seems mostly self-explanatory, but one question I have is if it is possible to put negative numbers in the conditions? so for example, if I want to change a setting at halftime that when I am NOT leading by more than 2 goals, can I set trailing by to -1 to 99? Will that work?
in soccer the conditions in the tactics are not really explained in the guide.
I know it seems mostly self-explanatory, but one question I have is if it is possible to put negative numbers in the conditions? so for example, if I want to change a setting at halftime that when I am NOT leading by more than 2 goals, can I set trailing by to -1 to 99? Will that work?
I thought in soccer it was worded as goal difference + or -
that's only for substitutions. changes in tactics are like in hockey.
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