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Hardly. I think the only reason the NT countries can't have a NT is because PPM can't be bothered programming it.
Has anyone had any success not training tech on one of their 8 defenders? I pulled a 4 star defenseman with good shooting but lousy tech Q, so I'm wondering if I can get away with 1 of my 8 defenseman having low tech without taking too many more penalties.
Maybe there are no such teams but some NT's are very close to this.
I think TB got the point because you have in soccer some examples (small countries mainly) where NT players are mainly from one club, or 90% of them is from two clubs.
I think TB got the point because you have in soccer some examples (small countries mainly) where NT players are mainly from one club, or 90% of them is from two clubs.
I had that cases, and I look to get them in pair with defenders who have better tech than aggression.
Am I better off just training a defenseman in his defensive attribute if he has an offensive quality of 53 and a defensive quality of 94? Basically, should I make him a monster shutdown defenseman? He only has 2 points for the season, but he's a plus-13 in 12 games.
IMO, definitely. Just make sure passing, tech, and aggr. are decent too.
What's the rational behind having a decent technical ability on a defender? Does that make him less prone to penalties?
Some say. In theory it would be smart to have tech a bit higher than aggression. But nobody has every defender in his team with tech quality above 80. So, let the quality decide will you train your defenders tech above agg, or not.
Thanks for the advice. I thought I'd ask before I possibly waste time training an att. that'd yield minimal results.
Coincidentally, I recently started training said player's Tec att. after completely ignoring it because he leads my team in penalties. Hopefully, there is truth to the theory and he wisens up. His defensive partner with a Tec/Agg ratio of 3/5 has none.
Coincidentally, I recently started training said player's Tec att. after completely ignoring it because he leads my team in penalties. Hopefully, there is truth to the theory and he wisens up. His defensive partner with a Tec/Agg ratio of 3/5 has none.
True... to an extent.
Regardless of technique attribute, i have EVERY defender on my team with at least tech = agg.
Regardless of technique attribute, i have EVERY defender on my team with at least tech = agg.
Many strong teams have defenders with tech = agg, or above it. But you should ask yourself: if tech quality of some defender is below 70, is it worthwhile to train his tech = agg.
I think it is just wasting time on training something that he has no talent for.
For instance, I have player that has Def 94, Sho 92, Pas 99, Agg 98, and Tech 51. His aggression skill is 184, Tech is 100, and trains tech no more. He has no penalties in his stats, and is the best player by strength (call it captaincy). What would he look like if I continued training tech ? Probably he would hardly enter top 10 of my players by strength.
But I have some defs which could neutralize his potency to draw penalties, and they have tech quality over 80.
I think it is just wasting time on training something that he has no talent for.
For instance, I have player that has Def 94, Sho 92, Pas 99, Agg 98, and Tech 51. His aggression skill is 184, Tech is 100, and trains tech no more. He has no penalties in his stats, and is the best player by strength (call it captaincy). What would he look like if I continued training tech ? Probably he would hardly enter top 10 of my players by strength.
But I have some defs which could neutralize his potency to draw penalties, and they have tech quality over 80.
Tough call. With tech qual down in the 50's, then yeah i'd def. not train him equal to aggression, but if it were 70, i'd def. train it.
It's funny enough that Defs became players that grow to slow comparing to other types of players. It's because of that Tech thing added, that makes defender having 5 skills to train. So if everything stays the same, we will have attacking clubs all around.
True, except for each line we have 3 forwards and just 2 defenders. Each forward has 3 attributes, so 3 x 3 = 9 attributes to train in total for forwards (excl. shooting). With 4 for defenders, it's 8 total for the line. So when looked that way, for a full line, you have 9 F and 8 D attributes. Not too bad at all, so makes sense to have that 4th atty.
You can't look it like that. One player is one whole that gets into account. Regardless how much wings you need (the same amount as defenders) or centers, or goalies... you can buy loads of players, and that won't have any impact on training.
Defenders have 5 skills to train, wings and centers have 4, goalies have 3. So, Goalies will always have best wages because of their primary skill, which will be highest in your team. Centers and wingers will follow, and defenders will have smallest primary skill.
Just imagine you have all players in your team at the same strength and quality. 100-50-50. Now distribute them 200 points of training, and who do you think will have most skills, and who will have the least ? Will your defensive line be stronger with 166-83-83-83-83, or your attacking line with 180-90-90-90, or goalie with 200-100-100 ?
I've added shooting skill of course.
Defenders have 5 skills to train, wings and centers have 4, goalies have 3. So, Goalies will always have best wages because of their primary skill, which will be highest in your team. Centers and wingers will follow, and defenders will have smallest primary skill.
Just imagine you have all players in your team at the same strength and quality. 100-50-50. Now distribute them 200 points of training, and who do you think will have most skills, and who will have the least ? Will your defensive line be stronger with 166-83-83-83-83, or your attacking line with 180-90-90-90, or goalie with 200-100-100 ?
I've added shooting skill of course.
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