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hahaha.. except people like myself would cheat using that method.

To emphasize specifically what he is trying to say (like highlighting a paragraph).
Also you could make your point without labeling his idea as terrible. You should reconsider how you present your criticism in a discussion. Try providing an opinion, then a reason.
Also you could make your point without labeling his idea as terrible. You should reconsider how you present your criticism in a discussion. Try providing an opinion, then a reason.
I did provide an opinion, then a reason.
My opinion is that it is a terrible idea.
My reasoning is because of the ease of being abused.
Re: Anthony Lee
In the other game I played, teams drafted on different days according to their blocks.
In PPM the relegation teams would chose first, then the middle of the pack teams (according to regular season standings).
The playoff teams would then choose according to their playoff standing.
With it being over the course of several days, the managers could log in and adjust their choices due to people being drafted.
My opinion is that it is a terrible idea.
My reasoning is because of the ease of being abused.
Re: Anthony Lee
In the other game I played, teams drafted on different days according to their blocks.
In PPM the relegation teams would chose first, then the middle of the pack teams (according to regular season standings).
The playoff teams would then choose according to their playoff standing.
With it being over the course of several days, the managers could log in and adjust their choices due to people being drafted.
I like the idea of a 3 phase draft. Still think teams 17 to 20 shouldn't be drafting though. Or maybe something like that?
1) 16-9
2) 20-17
3) 8-1
1) 16-9
2) 20-17
3) 8-1
Why shouldn't the relegated teams get a player? that seems unfair, then we will have even more of a problem of teams not promoting until they can run the table in the new league as well...
oh yea, having a "better" prospect pool in higher league (...or determine it by avg otr.. whichever method someone decides to use) might encourage teams to stay up? but then i can already see more problems with that aha

If top leagues get better players, then us newbies will never have a chacne to get to a top league... top teams will have better facilities and be able to train their players better, that is good enough for them.
Suggestions to make HR Moneysinks...er...Managers useful more than once a year:
1. Apply their Marketing skill for a boost in:
- Game attendance (maybe use them X number of times in a year to do big marketing pushes: "Hey everyone, it's Conner Weaver bobblehead night!" to get extra $ out of a normally crappy friendly or something, or make a big market signing, get a boost in fan interest for a few weeks. Join a credit tournament, attendance will be better than normal)
- Popularity of players (see bobblehead night above, feature article in the local newspaper about Wesley Masse 's night gig as a concert cellist)
2. Marketing Reports, including things like attendance trends (to better plan facilities expansion). e.g "By the end of this season at our current pacing of XX OTR, we could be drawing averages of 4000 fans a night, exceeding our current capacity, build bigger stands!"
1. Apply their Marketing skill for a boost in:
- Game attendance (maybe use them X number of times in a year to do big marketing pushes: "Hey everyone, it's Conner Weaver bobblehead night!" to get extra $ out of a normally crappy friendly or something, or make a big market signing, get a boost in fan interest for a few weeks. Join a credit tournament, attendance will be better than normal)
- Popularity of players (see bobblehead night above, feature article in the local newspaper about Wesley Masse 's night gig as a concert cellist)
2. Marketing Reports, including things like attendance trends (to better plan facilities expansion). e.g "By the end of this season at our current pacing of XX OTR, we could be drawing averages of 4000 fans a night, exceeding our current capacity, build bigger stands!"
Agreed. I finished third in my first season (last season), fighting from 6 seed reg season to doing well in the playoffs. I thought it's not so bad because I should be able to do really we next season. But then I got promoted to div 3 and will struggle for the foreseeable future. It would have been nice to have one season where my players would have a chance to be top scorers and my team to be at the top of the league.
I've recommend this to them...
"Add new impacts of staff that have sparse use, example SD player training impacts day-to-day so that attribute is used more than 2 weeks of the season, marketing has impact on player salaries etc."
They replied saying “Changing the influence of staff attributes is not something we want to mess with right now. People are very sensitive to changes like that.”
"Add new impacts of staff that have sparse use, example SD player training impacts day-to-day so that attribute is used more than 2 weeks of the season, marketing has impact on player salaries etc."
They replied saying “Changing the influence of staff attributes is not something we want to mess with right now. People are very sensitive to changes like that.”
Yeah it was seeing that which had me thinking of lower impact ideas. I read their rejection as more about the specific examples (continual ongoing effect) rather than a spontaneous effect (e.g. training camps)
I haven't checked if this has been brought up but I just thought about it now.
How difficult would it be to have "style of play" "powerplay" "penalty kill" options for individual lines?
ex.
1st line: Offensive
2nd line: Counterattacks
3rd line: Breaking Up Play
4th line: Active Forechecking
PP1: Overload
PP2: Umbrella
PK1: Active Box
PK2: Diamond
That would add a whole new dimension to line tactics.
How difficult would it be to have "style of play" "powerplay" "penalty kill" options for individual lines?
ex.
1st line: Offensive
2nd line: Counterattacks
3rd line: Breaking Up Play
4th line: Active Forechecking
PP1: Overload
PP2: Umbrella
PK1: Active Box
PK2: Diamond
That would add a whole new dimension to line tactics.
I like the idea, however, it'd make it a lot more complicated since the tactical-ring would have to be applied to whatever line is on the ice at a given time. Hard to program in given the current setup of the game engine. This would be AMAZING if you could setup what line you want out against your opponents lines.
For example, when the home team you can have 75% of the matchups you want (%ge goes up with coaching efficiency perhaps) and the away team it's much harder to.
For example, when the home team you can have 75% of the matchups you want (%ge goes up with coaching efficiency perhaps) and the away team it's much harder to.
Yea it would add another element to the game. It would be super hard to code. But imagine you could line up your 3rd line super checkers against their 1st line offensive. Then put your 1st line against their 4th line. It would be hard to program obviously given that the opponent's choices are different too.
But tactically, choosing line tactics could be way easier to implement than the above. Still will be epic hard to work around that.
But tactically, choosing line tactics could be way easier to implement than the above. Still will be epic hard to work around that.
The other thing is, what are "checkers". Defence right now is pretty much strictly only determined by defenders.
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