No I don't !
I have already 6 staff members with salaries over 40k ... that's not a problem !
I've found the formula for staff efficiency:
X * Y / 200
where X is the efficiency of facility without staff members,
and Y is the efficiency of staff members over the facility. (rounding 0.5)
Total efficiency for facility + staff members is:
X + X*Y/200
where X is the efficiency of facility without staff members,
and Y is the efficiency of staff members over the facility. (rounding 0.5)
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Indeed, that's the warped way the programmers have done it. I understand WHY it's like that, i'm just saying, it is bad programming and destroys the game right now!
If they want to have staff salaries so high, then they should give us 26 year old superstar players NOW so the game is at least balanced.
As it is, it looks like an amateur programmer simply couldn't be stuffed putting in thought to make the game work properly
If they want to have staff salaries so high, then they should give us 26 year old superstar players NOW so the game is at least balanced.
As it is, it looks like an amateur programmer simply couldn't be stuffed putting in thought to make the game work properly

hey, why do you cruy about it? why do you don't adapt to this situation and make it best possible way? it's a really easy way to criticize every thing which is not done like a manager likes it...
train your player only in one position for example only attack then you will get high salary pretty soon. that goes exactly the same with staff members as they could train to max skill in one posiiton faster than player (who dont have skill limit if i havent misunderstood something). train them properly and you will get proper salary - for example staff memeber with 35/35 never will have bigger contract than one with 60/10. i have already for 4 staff memebers who i train this way and in long run it will definetly pay off.
'who dont have skill limit if i havent misunderstood something' <--- 655 ?

noone could know anything
anyway get to that number and look for salary - it should be pretty high.
anyway thanks for formula - will add to my excell

anyway thanks for formula - will add to my excell

Not crying at all, laughing more likely. I keep hearing that they want the game to be as accurate to real life as possible, and they want it to be fair and fun to play. Then they have something as simple as a staff salary that absolutely destroys a teams finances. Even if i cut my staff back to just 2 staff per facility, as is recommended and expected by the game, i'd be looking at over $260,000k PER DAY in expenses.... for staff. My players, all 30+ of them only add up to $32k or something.
It's not realistic.
But.. my biggest issue is this. Staff salaries KEEP RISING! And they're rising exponentially faster than players salaries, and faster than the financial returns from games and sponsorship.
ie. It is getting to the point where staff will become unaffordable for regular teams. Of course, top teams, who already get the extra bonuses anyway will be fine, but that's an entirely different gripe.
It's not realistic.
But.. my biggest issue is this. Staff salaries KEEP RISING! And they're rising exponentially faster than players salaries, and faster than the financial returns from games and sponsorship.
ie. It is getting to the point where staff will become unaffordable for regular teams. Of course, top teams, who already get the extra bonuses anyway will be fine, but that's an entirely different gripe.
I think that salaries of staff is currently near maximum, because they will reach maximum when having 100 in one of skills. So salaries won't wise much.
How so you know they'll reach maximum when they have 100 in 1 skill?
But.. my biggest issue is this. Staff salaries KEEP RISING! And they're rising exponentially faster than players salaries...
This is because salaries are proportional with the highest value for one of his skills. Maximum skill for a staff member is 100 while for a player is 655 (as far as I know).
I presume that a staff member, with one skill at 50 (100/2) will have same salary as a player with one skill at 327.5 (655/2).
This is because salaries are proportional with the highest value for one of his skills. Maximum skill for a staff member is 100 while for a player is 655 (as far as I know).
I presume that a staff member, with one skill at 50 (100/2) will have same salary as a player with one skill at 327.5 (655/2).
They will rise too after one skill reach 100, but in a more moderate way. They can even decrease (in theory)
!

becouse 25/25 asks a lot smaller amount for salary then 40/10
Now, focussing just on the money for a minute.
All staff retire at 61yrs of age. I have a 56yr old who currently earns $31,000 per day. He will increase in salary, but i'll assume in this case that he doesn't. Over the next 5 years I have him before he retires I will pay up to and over $4,000,000 in his salary alone. Assuming that all staff increase as most of mine have, i would have 14 staff all costing at minimum $4,000,000 over the course of their career with me. That's $45,600,000 in costs for staff alone.
Players will increase in salary according to the game, however at the current rate, they wont reach maximum cost til around 26-27yrs of age, as has been mentioned a few times over the last few months as the age that players should hit maximum. Up until then, they are going to earn less.
If you had a squad of 40 players on your team, you would need them to earn on average $2300 PER DAY for the course of their career with you to equal or come close to what your staff will cost you in just 5 years.
Right now, my +400 player with high qualities earns $1800 per day. The rest of my squad is a LOT LESS than that.
Now granted, the figures might balance, IF i kept all my players for their entire careers and played them to their prime. But people wont do that. People don't do that, not in ANY hockey or sports manager game. Sure, you'll keep a core group, but you'll swap and change a lot over that time, and new players especially rookies will start on low salaries.
I would be incredibly shocked if the cost of players salaries over 5 years come close to the cost of staff salaries over that time.
All staff retire at 61yrs of age. I have a 56yr old who currently earns $31,000 per day. He will increase in salary, but i'll assume in this case that he doesn't. Over the next 5 years I have him before he retires I will pay up to and over $4,000,000 in his salary alone. Assuming that all staff increase as most of mine have, i would have 14 staff all costing at minimum $4,000,000 over the course of their career with me. That's $45,600,000 in costs for staff alone.
Players will increase in salary according to the game, however at the current rate, they wont reach maximum cost til around 26-27yrs of age, as has been mentioned a few times over the last few months as the age that players should hit maximum. Up until then, they are going to earn less.
If you had a squad of 40 players on your team, you would need them to earn on average $2300 PER DAY for the course of their career with you to equal or come close to what your staff will cost you in just 5 years.
Right now, my +400 player with high qualities earns $1800 per day. The rest of my squad is a LOT LESS than that.
Now granted, the figures might balance, IF i kept all my players for their entire careers and played them to their prime. But people wont do that. People don't do that, not in ANY hockey or sports manager game. Sure, you'll keep a core group, but you'll swap and change a lot over that time, and new players especially rookies will start on low salaries.
I would be incredibly shocked if the cost of players salaries over 5 years come close to the cost of staff salaries over that time.
Yes, that's because 25/25 isn't as good. Do you think an NHL team is going to hire a 2 coaches who are mediocre all-round? No. They'll hire 2 coaches who specialise, one in offense and the other in defense. That's why most NHL teams have full-time defensive coaches, fulltime goaltender coaches etc.
Essentially, we're being financially punished for training in a semi-realistic way. Go figure.
Essentially, we're being financially punished for training in a semi-realistic way. Go figure.
hey, did you ever think about the fact that in this game, NO MANAGER could build ALL things to 100%. I guess we all have to think about economics of your own team. every manager has to stop development at any time... you have to think about to stop expenses at any time...
so I don't think this is not stupid. stupid is if you don't stop you expense before your financal balance is damaged... so I guess we ALL will have the same problem at any time...
so I don't think this is not stupid. stupid is if you don't stop you expense before your financal balance is damaged... so I guess we ALL will have the same problem at any time...
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