Daytrading.... (Basketball)
(I dont found any basketball thread)
Some people talk about that.. and think the best thing to do to stop it is to raise transfer fee very high !!
For now its 50 days we must have a new player in the team before we can sell him again !!
Its so easy to stop it without a raise. Raise the 50 days to 70-100 days... and let the transfer be the same as it is.
If a player is in the team more than one season.. its absolutely not "daytrading" !
Select a country: |
![]() |
International |
As I wrote in news discussion, It wouldn't stop people doing it if the time was raised. Managers doing that would only wait a bit longer and do it anyway with a longer cycle.
Daytrading as a word doesn't really describe what the problem really is. The problem is buying and selling a very huge number of players to exploit inflation and gain an enormous financial advantage over others. Raising from 50 days to 100 days wouldn't limit that barely at all.
well... if you thinking about buying a player 15y 6/6 but can´t sell him until after season updates you might have a 16y 5/6 and then you will think twice about it. I would for sure... It would be more of a gambling than easy money.
I think Tian is right about raising days instead of fees. With higher fees it would be hard for poor teams like me to make any extra money for my youngsters. It´s not much as it is...
I think Tian is right about raising days instead of fees. With higher fees it would be hard for poor teams like me to make any extra money for my youngsters. It´s not much as it is...
When we're talking about the first seasons of new sport, it doesn't matter if a player is 6/6 or 5/6. The inflation will grow their value rapidly anyway and if you've got 100 players in your club, most of them will keep their CL. The inflation is going to be so high that it simply overpowers the influences of potential CL drops. On the other hand, those players who keep their CL will actually gain value because their CL (compared to age) gets better.
Iam sorry Antsa, But I think you are wrong.
Youthplayers going to be everything who is important.
Youthplayers going to be everything who is important.
I´m not talking about basket course I will not play it I think. I´m talking about the way of thinking in general and a new sport will be old in time as well... If you have 100 plyers in you´r club there will be fees for that and maybe thats the fee you should raise instead of the tradingfee. Or set a "roof" for numbers of players in you´r team...
The reason I interfere in this discussion is the risk of implant it in the other sports...
The reason I interfere in this discussion is the risk of implant it in the other sports...
Haha in Swedens game against Denmark today in Soccer.
Denmarks second keeper plays 90 minutes as a attacker and scores 1 goal. (On a free kick)
How is it possible ?
Denmarks second keeper plays 90 minutes as a attacker and scores 1 goal. (On a free kick)
How is it possible ?
can someone smarter than me tell me why I haven't won today's match
soccer.powerplaymanager.c...
soccer.powerplaymanager.c...
You didn't score more than your opponent! That's like Germany - Ghana yesterday...
Yeah I get that
I mean the Difference in shots per goal between teams is not logical to me, I should have more shots, imo 6 vs 3 not 6 vs 6
Home team, higher importance, slightly better team
I mean the Difference in shots per goal between teams is not logical to me, I should have more shots, imo 6 vs 3 not 6 vs 6
Home team, higher importance, slightly better team
Yep, there's clearly enough random in GE to change that 3 shots to 6 shots. The odds were on your side but these kind of upsets aren't rare when strengths are 225 vs. 210.
Let me understand the Draft: we can scout extra players by paying 3 credits. So someone could scout all them by a certain amount of real life money...
Maybe I'm wrong, but isn't that a clear in-game advantage, thus a red line has definitely been crossed? I know PPM is a business and needs euros to survive, but I really hate games where paying gives this kind of benefits...
Of course I'd love to see PPM getting more money. But nope in this way. Even myself would pay for some extra features; but never ever if they gave -me- some in-game advantages. I find no fun at all in competing in such a system...
I don't like either things like the new "non-PROs are pushed to set tactics/line-ups just during some hours between matches played every day, if they want to make a change", btw...
Maybe I'm wrong, but isn't that a clear in-game advantage, thus a red line has definitely been crossed? I know PPM is a business and needs euros to survive, but I really hate games where paying gives this kind of benefits...
Of course I'd love to see PPM getting more money. But nope in this way. Even myself would pay for some extra features; but never ever if they gave -me- some in-game advantages. I find no fun at all in competing in such a system...

I don't like either things like the new "non-PROs are pushed to set tactics/line-ups just during some hours between matches played every day, if they want to make a change", btw...
You can scout player in advance for 3 credits but you can't scout more with credits than normally.
Your favorite threads
Newest posts