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Bug was fixed, because in today's friendly live match wasn't any of these.
But in match summary is one bug. I've set 6 players in the game, and there is in summary, in picture where are displayed players, is 2 players in same place.
tinypic.com/view.php?pic=...
tinypic.com/view.php?pic=...
I believe it should be fixed from today's games.
Analisys of my today friendly:
- Like Euse write, bug with 0 free shot is fixed
- My opponent was played with more than 5 players, 2 was changed because of 5 personal fouls
- In game summary, where is global statistics from the match, is fixed number attempt for FG (not including FT), but below, where is statistics of players, the problem still exist (FG including FT)
- Like Euse write, bug with 0 free shot is fixed
- My opponent was played with more than 5 players, 2 was changed because of 5 personal fouls
- In game summary, where is global statistics from the match, is fixed number attempt for FG (not including FT), but below, where is statistics of players, the problem still exist (FG including FT)
i have little problem with saving tactics...i set this in screen below:
s5.postimg.org/z8g7sq2mv/...
but when i put the save button, situation is:
s5.postimg.org/kqj0kqbbr/...
whit other words, i set medium range shots, but after saving is close range shots, or balanced
s5.postimg.org/z8g7sq2mv/...
but when i put the save button, situation is:
s5.postimg.org/kqj0kqbbr/...
whit other words, i set medium range shots, but after saving is close range shots, or balanced
This isn't so much a bug as just an incorrect assumption of calculations. FG% does not include FT% in the NBA. The FG% is only a combination of 2 point and 3 point shots and then FT% is calculated separately. In PPM the FG% includes all three which will raise every players FG% significantly.
yes, i know this, but when beta version start, all stats (match and player) was FG including FT""...now only in players stats FG include FT, in match stats this was fixed
There is no point to have that skill as there is no goalkeepers to divide some off field players.
In game summaries if a player is substituted, in the line-up section the sub's name appears over the starter's.
Also in game summaries, the team strength section and the statistics section is color coded in red and orange, while anything else that's color coded is in blue and red. This makes those sections very confusing to read.
Lastly in game summaries, the summary section doesn't make it clear which team the player who scored is on. I would expect either a team name to be at the top of the column or the corresponding red or blue dot to be next to the name.
Also in game summaries, the team strength section and the statistics section is color coded in red and orange, while anything else that's color coded is in blue and red. This makes those sections very confusing to read.
Lastly in game summaries, the summary section doesn't make it clear which team the player who scored is on. I would expect either a team name to be at the top of the column or the corresponding red or blue dot to be next to the name.
you could tweak the coaches intelligence to rotate players when they are in foul trouble, and you could give the manager the option in the tactics screen to override the coaches common sense.
For example when a player reaches his 3rd personal foul in the 2nd quarter, or 4th personal foul in the 3rd quarter, or if a player commits two fouls in quick succession (except in the last minutes of a game).
Which reminds me, in a close game, will players on the losing team commit fouls to send the winning team to the free throw line, in the hope that they miss and the losing team then has a chance to win in the final seconds of a game?
Likewise a team who has a small lead may want to run the clock down and use the full 24 seconds in the last few minutes of a game
For example when a player reaches his 3rd personal foul in the 2nd quarter, or 4th personal foul in the 3rd quarter, or if a player commits two fouls in quick succession (except in the last minutes of a game).
Which reminds me, in a close game, will players on the losing team commit fouls to send the winning team to the free throw line, in the hope that they miss and the losing team then has a chance to win in the final seconds of a game?
Likewise a team who has a small lead may want to run the clock down and use the full 24 seconds in the last few minutes of a game
substition settings will be added and you will be able to set these things
as for running the clock down or intentional fouls, we won't have that. at least not at the start.
as for running the clock down or intentional fouls, we won't have that. at least not at the start.
You should change that in the end of almost every 1/4 there ar 5-15s left on the shoot clock, but no shoot. End of the quater. Maybe small chance shoot but atlast try.
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