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At least because if the attacking -> defence subs are not made they probably have worst defensive players in the field
Handball engine is very very baaaaad, big - for game. How it's possible that my team loosing 10 difference in first half against not so much better team?????????? if it going to continue like this don't expect anymore my money
I dont get it, how teams make more or less throws in game or keeper save gates and match importance, it is not work, lot of games are wining with same strenght team by w.l. or l, then oponent play with hige or w.h.
Just approx...
Or at least skills for each role
Or at least skills for each role
Depends on players position...attacking or defending or both...hard to say 
A1=100
Shoot=50-80% (depends on Qty)
Blocking=50-80% (same)
A2=60-70%
A3=40-60%
A4=25-40%

A1=100
Shoot=50-80% (depends on Qty)
Blocking=50-80% (same)
A2=60-70%
A3=40-60%
A4=25-40%
A1 is primary attribute (ex: Goaltending for Goalie, Fielding for all other players)
A2 is secondary (Red)
Etc...
A2 is secondary (Red)
Etc...
Hmm, I do train pretty different from that, but everyone have their own way I guess.

You don't want to share? 
I've been working on 100-80-60-40-20 as a guess but so far I've only trained the top three so I don't know yet whether the bottom two are too low.
I'd also be interested to know where everyone else is headed with their training, particularly vlady

I've been working on 100-80-60-40-20 as a guess but so far I've only trained the top three so I don't know yet whether the bottom two are too low.
I'd also be interested to know where everyone else is headed with their training, particularly vlady

I have been pretty much the same as Cheerin. 100-70-50-30, blocking 70-80 for backs, shooting 50-80 depending on Qs.

Yeah, would like to know how vlady trains as well,haha
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