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Same problem was last week also in saturday. Here's also one match, that's without any match reports, from Finland also:
soccer.powerplaymanager.c...
soccer.powerplaymanager.c...
The Scotland-Hungary NT game has the same problem, there's no result (and wasn't any live report).
Where will be there any results today?
Where will be there any results today?
This problem disturbs nobody??
More than two hours after the match no results, and no answers!!
???
More than two hours after the match no results, and no answers!!
???
Relax - This will be sorted as soon as the devs can fix the problem.
No amount of posting and querying will remedy the problem quicker.
No amount of posting and querying will remedy the problem quicker.
Yes I know, but I recive a lot of questions abaut it, and I cannot say anything, it's a bad feeling...

The same feeling as you... Ours is force to "forfeit". Some manager think I failed to set tactic, and I am under strong pressure now. sadly...
Hope to fix that bug soon.

Hope to fix that bug soon.
It seems that the players from my club who played NT did not get a training bonus?
Is this known about, do other managers have this problem?
Is this known about, do other managers have this problem?
In the game ratings page you often see players with over trained ratings (eg. 140/90 offense) having unexpectedly high rating scores. (11,12,13) Am I missing something here or are the ratings reflecting as in this example a player with 140 offense? (obviously not possible)
Really don't get your point. Over trained ratings (you mean A-Skill?) 140/90? What is the 90 supposed to mean? Quality? That would have nothing to do with the rating.
You should read the guide before asking such questions. There is no 'over trained players'.
Taking your example: 140/90
140 is the value of the attribute used to determine the current abilities of the player, while 90 is the quality of the attribute used to determine the ability of a player to improve in the given attribute. (what you must remember is that second number, 90, is NOT the maximum value for that attribute)
Now, about rating issue. Players' rating can pass above 10. This rating does not represent the performance of the player in that match (from 1 to 10), but his abilities and overall suitability for the position in which he started the match. The displayed rating is the combination of his experience, chemistry, energy and attributes needed for the given position. The rating is intended to help you train and use players properly. Considering the fact that experience can raise to infinite, ratings can have very high values too.
Maybe this answer will help you understand.
Taking your example: 140/90
140 is the value of the attribute used to determine the current abilities of the player, while 90 is the quality of the attribute used to determine the ability of a player to improve in the given attribute. (what you must remember is that second number, 90, is NOT the maximum value for that attribute)
Now, about rating issue. Players' rating can pass above 10. This rating does not represent the performance of the player in that match (from 1 to 10), but his abilities and overall suitability for the position in which he started the match. The displayed rating is the combination of his experience, chemistry, energy and attributes needed for the given position. The rating is intended to help you train and use players properly. Considering the fact that experience can raise to infinite, ratings can have very high values too.
Maybe this answer will help you understand.
Thanks Clukito,
You cleared up the problem. I did read the guide just misinterpreted the player instructions.
Cheers!
Dave Steelhawk)
You cleared up the problem. I did read the guide just misinterpreted the player instructions.
Cheers!
Dave Steelhawk)
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