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  Subject: Questions & Answers


DarkAddiction


Best way I have figured it is Primary*ShoQ


DarkAddiction

Honestly, training shot above primary will not work. Sure, your shot totals may be higher, and sure you might get lucky on occasion, but overall, your shot quality will be poor and your offense is less likely to develop quality scoring chances.


reverist


So if my primary is 110, and my shot quality is 83, then according to this shot should be trained to 91.3, yes?


phareux

my most prolific shooter has 63.4% of his primary, and my most accurate has 35.8% of his primary.


reverist


I wonder if technique has anything to do with it? Or if there is a large disparity in attribute levels between the two players?


phareux

well mr prolific is
off 41 sho 26 tec 30 agg 30

and my "sniper" is
off 39 sho 14 tec 27 agg 25


phareux

i am wondering if there is an extra "bundle" of sho, tec, agg.


reverist

hmm...no idea. What is the difference in accuracy between the two? And have they essentially played in a similar number of games?


reverist

Now I've noticed your highest player in terms of accuracy has only played 9 games. Many times such accuracy drops over the course of a whole season. You actually have two players with 59 shots each, both with not so good accuracy (relatively speaking) but with about 29-30 games. This may be more a function of who you are playing, but that would take more research.


phareux

well my second highest sniper is a dman
prime 33 sho 18 tec 25 agg 23 he has played 26 games with 40 shots and 30.3 S%
i would think that tec has a good bit to do with it myself.
at least with the accuracy. but i am definately not a super analyst like some.( wish i was at times)


phareux

question, if my staff trains at 32%, and my players att is 29(59) how does he train at .32?


reverist


Well I took a look at players on my team with the highest shooting percentage, highest number of shots, and highest number of goals. I made sure they had played at least 2/3 of the games. I examined the number of games, number of shots, number of goals, number of shots per game, shooting percentage, and then their shooting attribute, its quality, and the percentage of the shooting attribute with respect to the primary attribute.

My data, sans names, is now here:
Highest shooting percentage at least 2/3 games:
Player 1 27 games, 62 shots, 20 goals, pct: 32.3%
shots per game: 2.30 shooting attribute/quality/pct of offense: 46/76/51.85%

Highest number of shots:
Player 2 30 games, 94 shots, 21 goals, pct: 22.34%
shots per game: 3.13 shooting attribute/quality/pct of offense: 50/77/83.33%

Highest number of goals:
Player 3 27 games, 78 shots, 24 goals, pct: 30.77%
shots per game: 2.88 shooting attribute/quality/pct of offense: 48/58/58.54%

Interestingly, they are 3 different players. There may be something to this idea that your player's shot should be the percentage of the primary attribute dictated by the quality of the shot attribute. So if your primary is 100, and your shot quality is 70, then the data suggests getting your shot attribute to 70% of the primary. It seems when shot exceeds this ratio (as is the case with player 2) many more shots take place, but the efficiency decreases dramatically.


DarkAddiction


Thats what I have seen so far. Once it gets too high you just don't score as much and it effects the rest of the offense as well.

As far as the ability to score goals, I'm sure many of the other attributes must factor in. Your speed to get to open ice, your aggression to fight off defenders, your technique in so many ways that I won't even bother to enumerate.

So far the Primary*ShoQ has shown the best performance for my players. And more importantly it ensures you are wasting a ton of trainig time on someone that basically isn't a shooter.


DarkAddiction

Only other thing is to remember, before training to this that the Primary must be supported by the secondaries. So someone that is 100-30-30 with a shoot quality of 70 can not support a 70 in shot, only 42 (30*2*.70)


reverist


Good point! It should be noted all 3 of my players in the data I provided were indeed balanced at a 2:1:1 ratio.



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