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Can some of you answer to some questions in order to help me creating a tool (helping software) that could become useful for new users in creating lines, PP lines, PK lines etc ?
1. influence of chemistry over players' ratings
2. influence of experience over players' ratings
3. influence of preferred side over players' evolution in game
1) pretty strong, the only hard number I could give you is I sold a goalie rated at 37 who had 100 chemistry. The next day he started with the new team and had a rating of 32 since he had 0 chemistry.
2) I dont know how anyone could put that in numerical terms. I'd take a 30 exp (assuming good chemistry tho too) guy over a rookie with 30 more atty points in the relevant bundle. Where's the tradeoff to get exp for the guy of the future tho.
3) I've heard people toss about the number of 15-20% I dont know how to quantify that however.
If your goal is to make a tool that will help a new player pick his/her lines I think you're trying to make a tool that will just be a crutch and of little help to them in the big picture. IMO the best thing you can do for new players is send them a short and easy to digest guide covering some key points and also linking them to the guide and this thread.
Before a player is scouted, is a player's Average Quality estimated as well as each individual skill's quality?
I only just noticed now with my youth pulls that the scouts estimated his quality at 87%, but if you average out the estimated qualities of each skill, it comes to 75%.
I'm sure I'll have my answer in a few days once I'm done scouting him, but I wondered if anyone noticed the Avg. Quality number change after scouting.
They are independent. So the AQ and each Q is strictly an estimate. Weird but that's how it is. All of the numbers and AQ vary on Mondays when HR re-estimates all players.
Hmm have a question regarding the Qualification from league 2 to league 1.
Placing 13 in PO for 1.1 means play against league 2.4
Placing 14 in PO for 1.1 means play against league 2.3
Placing 15 in PO for 1.1 means play against league 2.2
Placing 16 in PO for 1.1 means play against league 2.1
Guess its the same for every country, this means it will be harder to advance from 2.4 then 2.1 for example..
Is this ok? Why not make it random? Any mod maybe can take this higher to devs..?
If the difference between the 13th and 16th place team is so great that it keeps a team from promoting a league... then that team wasn't ready to promote anyway.
After all, if you can't finish in the Top 12 of the higher league, you'd have to fight to avoid relegation next season anyway.
Please refrain from insulting people, it's not necessary on here.
The system is designed so that for those who finish 13 - 16 have to battle to be promoted. Naturally, a person who finishes higher (13th) should be entitled to an easier match than someone who finishes in a lower position (16th).
It's no different from a 1st position player taking on 8th seed. If you finish higher, you get the bonus of an easier match.