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So what is the line where raising of chemistry ends with out playing or where does it go down with out playing. Cause you get chemistry even without playing in football!
I got answer from finnish forum. And guy said that hes player from begining who have never played have chemistry 34 percentage
-can anyone explain me exactly how suspension works?
-its unbelivable that my players every single game get booked
usualy it is 1or 2 midfilder, 1 attacker and here and there defender
best thing that booked people are usualy those with best skills (specialy in tech)
-its unbelivable that my players every single game get booked
usualy it is 1or 2 midfilder, 1 attacker and here and there defender
best thing that booked people are usualy those with best skills (specialy in tech)
first is match importance, second is aggressiveness
low-low = 2-3 yellow
normal - low = 3-4 yellow
normal - normal = 3-4 yellow, 1 red time by time
normal - aggressive = red in first half almost certain
as my team plays hurry up, with ball control, there should less suspensions, as my team dictates tempo and controls ball
low-low = 2-3 yellow
normal - low = 3-4 yellow
normal - normal = 3-4 yellow, 1 red time by time
normal - aggressive = red in first half almost certain
as my team plays hurry up, with ball control, there should less suspensions, as my team dictates tempo and controls ball
Every day results come later and later? Why?
Every day thereis more credits bought.
Every day there is more lags and bugs?
Why there is not ever faster game counting?
Every day thereis more credits bought.
Every day there is more lags and bugs?
Why there is not ever faster game counting?
I expect that playing "hurry" may add cards as your players will be pushing the play harder and will be prone to an increase in mistakes (bad tackles, etc.)--it certainly increases your number of scoring attempts if you win midfield, but when you do not... you are rushing at players you can't keep up with and generating fouls.
There may be some attribute that helps to reduce this effect (by making players better, smarter tacklers), but that has yet to be determined.
There may be some attribute that helps to reduce this effect (by making players better, smarter tacklers), but that has yet to be determined.
problem is that i won midfield almost efor example last game i had 64,02 possesion
to get 3 yellow cards with absolute ball control is achivement by itself
best thing is that weaker team had 0 cards
what is not possible by default
to get 3 yellow cards with absolute ball control is achivement by itself
best thing is that weaker team had 0 cards
what is not possible by default
The weaker team playing more passive than the stronger, will often generate fouls against the stronger (and cards). If your team is set up to play keep away (ball control) and the other team is happy to let your team do that (passive), then they will not generate a lot of fouls and your team will have a high possession. However, your team is not willing to let them hold the ball uncontested, so they challenge for the ball and generate fouls (and cards).
I haven't ever experienced these lags and bugs you mention.
that would work in theory, in reality weaker team makes more fouls to keep stronger team away from scoring chances
and best thing is that yellow cards i receive are becouse of arguing with refree
and best thing is that yellow cards i receive are becouse of arguing with refree
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