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Nothing immediately anyways. Helps with the NT. Helps with market buys. Can't do much with it in terms of tactical options for your next opponent.
To know what tech level your opponents players have isn't too bad I think
This seems intuitive to me, but I just want to check with others since I'm new to this game: if I have an offensive player with better passing than aggressiveness, he's generally more suitable to be a Center and should be played that way, correct? However, said player has a much higher quality on aggressiveness and technique (versus passing), so I should train him in those characteristics and at some point start playing him as a Winger?
Hope that makes sense, thanks in advance for the responses.
Hope that makes sense, thanks in advance for the responses.
I'm also curious to hear people's thoughts on 4 lines versus 3 lines, especially with a new manager and a fledgling team.
That's how I'd do it. I started with a player who had the stats of a winger but the Qs of a center. It took over a season to make the transition, but now he's a center and one of the league points-leaders.
It also depends on CL; a player with CL 3/6 would take much longer to transition to a new position than one with CL 6/6 if they could make it at all. If he's 6/6 or 5/6, I'd go for it. 4/6, maybe. 3/6, I'm probably not going to bother because he'd be surpassed by other players before he could finish transitioning.
It also depends on CL; a player with CL 3/6 would take much longer to transition to a new position than one with CL 6/6 if they could make it at all. If he's 6/6 or 5/6, I'd go for it. 4/6, maybe. 3/6, I'm probably not going to bother because he'd be surpassed by other players before he could finish transitioning.
Maybe he is young (15/16y) and has nice qualities. Find out how much your players gain in training daily with certain qualities, take calculator in hand, and you will know when will that player be better as a winger than a center. I think that you shouldn't bother with it if he needs more than 2 seasons for that. Old players shouldn't be corrected because probably they will never be good enough for first team.
If your 4th line is weaker than your third, you should play your important matches with 3 lines. Other matches which are not so important, you can play with 4 lines, because energy savings, chemistry and experience gain are good thing to deal with when you can.
If your 4th line is weaker than your third, you should play your important matches with 3 lines. Other matches which are not so important, you can play with 4 lines, because energy savings, chemistry and experience gain are good thing to deal with when you can.
It appears most teams take one of two approaches with roster management;
1) A squad with 25-30 players to create 4 lines and a scratch at every position. More minimalist.
2) A squad with ~40 players. Obviously enough players to compete, but also extra bodies to train.
What are the pros and cons to each strategy?
1) A squad with 25-30 players to create 4 lines and a scratch at every position. More minimalist.
2) A squad with ~40 players. Obviously enough players to compete, but also extra bodies to train.
What are the pros and cons to each strategy?
40 players is in order to have 2 teams: one for oficial games and the other for friendly games (and give some XP & chemestry to young players)
You can earn money by training and selling players. Of course you need decent facilities to do that. Having more than 40 players means you have to pay extra every day as a fine.
Those who have barely enough players for scratches, rely on what they've got, and probably are in II league hoping to tank some OTR points and get lucrative GS offer at the end of season, also keeping expenses to a minimal rate.
But when they receive an injury, their top players often pay the price. Also, at the beginning of every season, CL drop can be ruthless to their small pack, and club might be in desperate situation, forced to buy expensive replacements.
Club with 40+ plus players would have injuries nicely spread, often to guys who are replaceable, could choose which player to keep when CL drop hits, and could earn some big bucks on big transfer that he would have periodically. Earning big bucks is only possible for those who have 13+ training facility.
But those clubs also pay hefty fee because they keep more than 40 players. Currently I'm paying 400.000 a day for my squad and can't wait for transfer day to come.
But when they receive an injury, their top players often pay the price. Also, at the beginning of every season, CL drop can be ruthless to their small pack, and club might be in desperate situation, forced to buy expensive replacements.
Club with 40+ plus players would have injuries nicely spread, often to guys who are replaceable, could choose which player to keep when CL drop hits, and could earn some big bucks on big transfer that he would have periodically. Earning big bucks is only possible for those who have 13+ training facility.
But those clubs also pay hefty fee because they keep more than 40 players. Currently I'm paying 400.000 a day for my squad and can't wait for transfer day to come.
I train some players to what my team needs.
I find that when debating between a C or a W, the W tends to be more useful (I have plenty of depth down the middle).
This is especially true if their preferred side is U
I find that when debating between a C or a W, the W tends to be more useful (I have plenty of depth down the middle).
This is especially true if their preferred side is U
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