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I used script and gathered data in about a minute

If there is no individual actions (I think Vlady said there was), is the ME using averages on the players?
if there are no individual actions then the guide needs to be changed as the descriptions of some of the attributes are directly related to individual actions ie faceoffs and 1-1 plays. If these dont occur then the guide is misleading.
Also if there is no individual actions it may be better to train on shooting a defender with high Q than a FW.
not necessarily - the GE could still take an overall value based on certain weighting of each players skills eg with more weighting given to a forwards shooting than a defencemens.
However, if the faceoffs are determined based solely off the total for all the teams centres and not off the centre on the ice at the time that would be pathetic.
You could end up having one centre who is great and three pathetic faceoff centres and they average out to good. While a team with 4 good faceoff centres could end up getting less faceoffs won even though they should win a good proportion of the faceoffs against the three crappy guys.
However, if the faceoffs are determined based solely off the total for all the teams centres and not off the centre on the ice at the time that would be pathetic.
You could end up having one centre who is great and three pathetic faceoff centres and they average out to good. While a team with 4 good faceoff centres could end up getting less faceoffs won even though they should win a good proportion of the faceoffs against the three crappy guys.
Events that don't result in statistics are random. That's what I heard. So in hockey faceoffs while they aren't tied to a player, they are not random as they are specifically calculated. I'm not entirely sure how this applies to soccer - they are two different match engines. I was merely saying IF they were the same as hockey.
so is your understanding that passes (soccer and hockey) (something that does not result in statistics) are random? What does this mean? That my passing on a player means nothing?
Faceoffs in hockey - they generate overall statistics so your understanding is that they are not random but are calculated as one number rather than individually per centre?
Vlady are you able to please confirm or deny some of these things?
Faceoffs in hockey - they generate overall statistics so your understanding is that they are not random but are calculated as one number rather than individually per centre?
Vlady are you able to please confirm or deny some of these things?
Passes are random in live coverage, and in G-engine they are not random - there is no passes in game engine
- only ball possession.
So your passing on players have effect - but average values for field zones.
This engine works - but that's not in soccer spirit, I know football is a team sport, but one-on-one situations are vary important aspect in game.

So your passing on players have effect - but average values for field zones.
This engine works - but that's not in soccer spirit, I know football is a team sport, but one-on-one situations are vary important aspect in game.
ok so i could have a very bad passing player who would bring down the average for the zone but wouldnt himself make bad passes and could be averaged out by someone with good passing.
I have 11 players in camp that finishes tomorrow. If I try to setup new camp today, they are available to select. What will happen, if I select some/all of the players already in camp?
I just did this last night. I sent them to camp before the nightly update even though they still had one day (last night) left on the first camp. That camp ended and those 12 players are in the second camp, which still has 7 days left on it. It feels weird doing it that way, but it works.
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