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  Asunto: Questions & Answers


BizzzyBozzzy


why should they be in the top 20% in 3-4 seasons when people have been around for 3 years? correct - they are not competitive with the top teams, but they are competitive with the teams around them and can grow quickly past the other beginner teams. that should be enough incentive to stay.


Popeчe


+1
This game is made for newbies, some can say. Their growth in the beginning could be really massive, if they do things in the right way.
Of course they can't expect to compete soon with best teams, but who expects that ?


Mickey


hehe, if you mean? If I start a game in season 5 and if I detect that it's not possible to decrease the difference between me and the best teams within 2-3 seasons, then I stop playing with this game. And believe me: at least 2/3 of all other users think same way!
There is at least one such game I mentioned more than once here, where it's possible to be in best 50% teams after 1 season if you do all well. and I'm sure it's possible to be in the top 10% within 3 seasons for a manager who does it well.
problems here are the very high costs of buildiung the infrastructure. another problem is the fact that the managerless teams are often stronger than new teams. and another problem is that the economy in this game is very bad balanced. players are too expensive, staff is too cheap, also the relation of costs between facility and players is not good in my opinion. the players wages are too low, the staff wages too high. but I guess the whole system is balanced well, but somehow on a too high level. I don't like the system with increasing costs for infrastructure which is preventing newbies for reducing the difference between them and the top teams.


Mickey


I guess it should be possible to be a top team (let's say better than 90%) within max. 5 seasons. I'm sure it's not possible now because it will last at least 5-7 seasons to build infrastructure to top level...


Popeчe


Keep in mind that new teams have always wast variety of players in market, which we didn't have. Also, they could get nice profit for some superstar from SA, better than we could. So, with right guidance they would need less time to achieve some hights.
Therefore time is more important in building for newbies than money.


Mickey


maybe you are right, but I guess for a very high quality player with OR<220 you don't get more than 10 Mio. today. If I can remember right we had to pay 10 Mio. for such players at beginning of season 2 already.

I play PPM since season 1, but I NEVER pulled such a player until now, just to be said ;o)


taloncarde


So if 45 people join from USA today, but I.1 only has room for 20 people, than that's not fair right?

This game isn't built on being fair, if you try to beat the Force on day 1, you won't have fun. But if you work on each level, ie, winning your league and moving up and then making the next goal yours it can be fun. This way, people who join won't be instantly relegated or unable to win in their starting league, which is fine by me.

But I also don't think they should have a right to jump to the top in just a couple of seasons, especially if the other teams who are better than them now keep getting better.


Popeчe


Sometimes he will go for 10, sometimes for 20. Bidding war always gives prices above normal or expected. In early days we didn't have much money for those beasts, now everyone could give 15-20 mil for a player.
But I see your point, and it makes sense also.


Mickey


hehe, I never said that they must have a right to get into I.1 league. I just said that a good manager should have the chance to get into best 10% of teams within 5 seasons. And I guess it's really bad that a new manager loses against a managerless team in first season. The system should be changed in a way so a newbie which understands this game and makes a useful lineup could win 9 of 10 games against a managerless team in first 3 weeks. and after half a season it should be almost impossible to lose against a managerless team...

if I lose more than twice against such a managerless team I lose every trust to this game. but such things happens in ppm. :o(

ok, now you could say that there are a lot of leagues with almost managerless teams and there is no challenge for a manager to win every game by 3:0 or higher. but then I will ask you if it's possible that this manager loses trust in this game because he must think that his actions do not have any influence and it's not funny to lose against a silly auto generated always the same lineup of a computer... I guess it's importat to give newbies (also experienced managers) the feeling that they could influence the result of a game at the beginning. and if I read the discussion boards here then I must think this is a big problem, still in season 4...


Chinook

I was in a league 2 seasons ago where we had up to 12 managerless teams. Trust me, none of them were winning against human controlled teams. Even when I had just started, I won most games against those teams and by the end of my first season, I was usually beating them 12-0.

I'm now in league III and my team only has a strength of 55 so nowhere near I.1. But I'm loving the long term challenge of slowly climbing up there. Honestly, if the progress was too fast, this game would get boring equally fast.


dalek


+1
same experience here. the best teams wont ALWAYS keep getting better. don't forget that there is a limit to the level of facilities, it's just that I think most teams haven't reached it yet.


revangst

A couple of questions:

Has anyone notice if the un-scouted qualities get any more "correct" with higher levels of HR? I understand they will never be "right on", but do they[HR] get better at it?

Does anyone have a favorite/better time to sell off staff (i.e.: mid-season, end of season and/or lunchtime/late-night)? I have some guys who used to be good enough for me and would like to maximize what little return I can get for them. (This would help offset some of the myriad of financial mistakes I have made thus far.)


saint2e

For your first question, yes that is accurate.

As far as time to sell players/staff, I usually shoot for Wednesday afternoons (EST), as that's sponsorship day, and people have money to burn.


revangst


I hadn't heard anything about a boost for new teams ($ and player OR). Does someone have a link to the info they can post?

That would kinda' stink. I mean I'm not mad (and not really all THAT new) but, I've felt slightly behind the 8-ball anyway since I ended up starting right before the beginning of this season and had my OTR drop to 59 within a week. Now, to find out that new players will already be "even" with me talent-wise AND have more money to make mistakes (I know I made my share) is somewhat disheartening.

I know I could just get a "new" team but, I've already put so much work in and I have grown rather attached to my guys. Plus, I would guess I would lose my remaining PROpack.

Just whining a bit; I feel better now.


Thanks for listening.


maestron


I guess you guys dont have such a problem because you dont have SO much teams/mzabite. But here in France you CAN compare between league IV teams:

This Guy has created his Team one season ago [hockey_team=56237] Check also his mgr EXP

Now Those teams have just been created: [hockey_team=32034], [hockey_team=56240]

Compare the MGR EXP and the average level of the team in attributes or even each player who has started. Before they have started between 80-170, now they start from 150-240 which is mire than 70 points difference. We all know at the beginning it's so slow to developp our players attributes.

Moreover newbies CAN get 2M if they follow the new tutorial and though avoid mistakes right from the beginning.
Extra cash to developp even faster...

Just wanted a word or Two from PPM staff (Vlady) about that to make those frustrated guys stick to the game even if they feel like they wasted their Time on money...

Thanks :)



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