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Numbers?
Not everbody can be Steve Yzermans, yes, I get that.
I never said that I dont like investing in SA, but 135 OR L10 SA is IMO nonsense and there should be some sort of range for example lvls 1-5 (150-250), 6-10(250-350), 11-15(350-450).
You claim there is, in guide I dont find it, so I'd love to hear what are those.
PS: I replied because i read his post earlier, and because I have more issues with staff pulls (than players')
Not everbody can be Steve Yzermans, yes, I get that.
I never said that I dont like investing in SA, but 135 OR L10 SA is IMO nonsense and there should be some sort of range for example lvls 1-5 (150-250), 6-10(250-350), 11-15(350-450).
You claim there is, in guide I dont find it, so I'd love to hear what are those.
PS: I replied because i read his post earlier, and because I have more issues with staff pulls (than players')
what is problem with my hockey team?
SA lvl10
market lvl 9
today PPM gave me 3 players CV 132 - 135 all from 0,5 to 1,5*.
what I can do?
SA lvl10
market lvl 9
today PPM gave me 3 players CV 132 - 135 all from 0,5 to 1,5*.
what I can do?
Possible. only what you can try is get better sport directors for youth pull.
I was tray, only spent more money for salaries, no better results.
why everyone wants to hear numbers? I will not reveal any numbers which are not written in the guide.
What about my question?
I'm just saying that you have a game where there is a huge issue with the gap between the top teams and any below them, yet you are giving the top teams extra OTR (for the CL/CWC/NC games), extra sponsorship offer (which I have heard to be a significant amount), extra EXP for players, extra chemistry, etc.
Don't you find this a little odd? The game is designed that those who excelled from the start will forever continue to excel at the game and dominate it. Any teams who weren't that fortunate are essentially screwed. They will always make less money, they will always have lower OTR, always have less experienced players.
This game is broken due to things like this. This you try to directly avoid answering.
I'm just saying that you have a game where there is a huge issue with the gap between the top teams and any below them, yet you are giving the top teams extra OTR (for the CL/CWC/NC games), extra sponsorship offer (which I have heard to be a significant amount), extra EXP for players, extra chemistry, etc.
Don't you find this a little odd? The game is designed that those who excelled from the start will forever continue to excel at the game and dominate it. Any teams who weren't that fortunate are essentially screwed. They will always make less money, they will always have lower OTR, always have less experienced players.
This game is broken due to things like this. This you try to directly avoid answering.
I have heard rumors that the sponsorship increase for being in Cup Winners' Cup is as much as 20%.
That kind of increase is just ridiculous.
For some teams that is at least an extra 10 million a week! That's even with current salaries. The disparity is only going to grow.
Even when facilities and arenas are maxed out, that extra money they can afford to buy the best players while other teams are forced to only receive second rate players.
The way you get a large fanbase in games like this is to always have the chance/hope to be the best and win. This game is designed in the completely opposite way. People who join now will NEVER be able to compete with the top teams.
As is, the top leagues have a huge divide between those that won early and those who struggled. This game has no cyclical event of winning. The top just rule the top, and the bottom are left with scraps.
This is how PPM designed the game.
That kind of increase is just ridiculous.
For some teams that is at least an extra 10 million a week! That's even with current salaries. The disparity is only going to grow.
Even when facilities and arenas are maxed out, that extra money they can afford to buy the best players while other teams are forced to only receive second rate players.
The way you get a large fanbase in games like this is to always have the chance/hope to be the best and win. This game is designed in the completely opposite way. People who join now will NEVER be able to compete with the top teams.
As is, the top leagues have a huge divide between those that won early and those who struggled. This game has no cyclical event of winning. The top just rule the top, and the bottom are left with scraps.
This is how PPM designed the game.
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