yeah, I'm just amazed how important it is.
I think he'd still be good without passing, be more of a shooter.
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as i remember reading it in the guide it's a matter of attack attribute - with a low one the player will choose to pass rather than shoot
and then what about tech and aggr as same 40
are there now situations an attacker will use techn where as he chooses aggr othwerwise (if agg is 40 and tech just 20)
are there now situations an attacker will use techn where as he chooses aggr othwerwise (if agg is 40 and tech just 20)
Is it possible that devs would give us an example of players skill use in live presentation? I mean just an example of one situation of live feed with mention of what kind of skill calculations there are. You don't have to reveal exact formulas but to give us some enlightment how deep the calculations are.
And perhaps to tell me why my top tech & shot skill scorers allways fail to score in empty goals...
And perhaps to tell me why my top tech & shot skill scorers allways fail to score in empty goals...

Quick question I'm not sure I've seen addressed and/or answered before. If a player is set to no training and is not playing they are still eligible to be injured, correct? If this is correct I think it should be changed. If a player is held out of games or practice in real life when they're being traded they won't be hurt in on-ice activities. Obviously there is an opportunity for them to be hurt in every day life, but this is far less than if he were playing hockey. Vlady can you confirm one way or the other?
Thank you,
Thank you,
Interesting point. However, we are not planning any changes on the system of injuries. It would be a bit complicated and we are already focusing on the development of soccer while eliminating any lingering bugs in hockey. improvements are postponed until further notice
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