
Selecciona un país: |
![]() |
Internacional |
hehe, i would like that too, but on a player, goalie would be my choice...physio is pretty much useful

I was content with vladys answer, untill now:
hockey.powerplaymanager.c...
Shots can not be an argument. Especially because the 2. Star is a Defender.
Also this is strange:
hockey.powerplaymanager.c...
hockey.powerplaymanager.c...
Shots can not be an argument. Especially because the 2. Star is a Defender.
Also this is strange:
hockey.powerplaymanager.c...
this could only be a bug, as I said some days ago. the system of as needs to be fixed or otherways better explained!
I'm seeing the game sumary in German. Is the opponent playing offense? Your playing defense. So your on the road but hit tactics. Your in 4th place he is in 11th. There is a reason for that. My belief has been for some time there are penalties within the game engine not reflected in stars. Stars deals with the bundle and shot. Primary attys if you will. The game engine may apply a far more complex math formula on game events. It's just a theory mind you.
I seriously don;t get what you are complaining about. Who didn;t get named a star that you think shouldve. Looking at your box score it looks like the people that should have gotten it did.
I edited the links into english. The points you mentioned is what I want to know. Especially in the second game with the two goalies. Why is the goalie with the lower save percentage 1. star? If it is just seen mathematical, it should not be. but if the engine differs between lucky, great, outstandig or what ever saves it would be comprehensible. but i can not imagine, that a math formula is able to do so. if so, it would be a very great game engine. I just want to know that.
Here's an example that reflects directly on bundle and ratio. Watch the math.
Player A
Offense - 54
Tech - 27
Agro - 27
Player B
Offense - 48
Tech - 36
Agro - 24
So we'll keep things simple and say chem and exp are the same. Also the same energy. These factors all touch on star calculations. My belief is you divide the primary by 2 and add the other factors net effect mentioned and you get the star value of that player. So there would be a 3 star advantage on recognition for stars on player A. But what if the game engine ran simillar to this below.
Player A
54 - {(54x.8125) - [(27x.75)+(27x.5)
54 - {43.875 - [20.25+13.5]}
54 - {43.875 - 33.75}
54 - 10.125 = 43.875
Player B
48 - {(48x.8125) -[(36x.75)+(24x.5)]}
48 - {39 - [27+12]
48 - {39-39}
48 - 0 = 48
So here we have used the 4:3:2 ratio versus the 2:1:1 ratio. Penalizing a non 4:3:2 build against the primary atty. Lach of tech in this player causes him to be poorer despite having a higher initial primary(offense). The next formula would penalize excessive atty value. Then a formula contributing value for EXP and so on to get to a net player value. This would be only a small part of the calculations potentially. Writing the math formulas is frankly easy to do. The part I don't know is putting it to code. ROFL
Now I'm by no means saying the above example is part of the game engine so no booing. I was just showing you can develop formuli to reflect penalties using criteria such as ratio very easily. Been awhile since math class, LOL, Forgive the brackets as I likely didn't use the correct forms. Though the function is spot on as to order. The factor of .8125 is the fraction 13/16ths which is the constant relationship between the primary and the combined secondary attys in a 4:3:2 ratio.
Lastly you want what they are not telling. That's how the game engine works.
Player A
Offense - 54
Tech - 27
Agro - 27
Player B
Offense - 48
Tech - 36
Agro - 24
So we'll keep things simple and say chem and exp are the same. Also the same energy. These factors all touch on star calculations. My belief is you divide the primary by 2 and add the other factors net effect mentioned and you get the star value of that player. So there would be a 3 star advantage on recognition for stars on player A. But what if the game engine ran simillar to this below.
Player A
54 - {(54x.8125) - [(27x.75)+(27x.5)
54 - {43.875 - [20.25+13.5]}
54 - {43.875 - 33.75}
54 - 10.125 = 43.875
Player B
48 - {(48x.8125) -[(36x.75)+(24x.5)]}
48 - {39 - [27+12]
48 - {39-39}
48 - 0 = 48
So here we have used the 4:3:2 ratio versus the 2:1:1 ratio. Penalizing a non 4:3:2 build against the primary atty. Lach of tech in this player causes him to be poorer despite having a higher initial primary(offense). The next formula would penalize excessive atty value. Then a formula contributing value for EXP and so on to get to a net player value. This would be only a small part of the calculations potentially. Writing the math formulas is frankly easy to do. The part I don't know is putting it to code. ROFL
Now I'm by no means saying the above example is part of the game engine so no booing. I was just showing you can develop formuli to reflect penalties using criteria such as ratio very easily. Been awhile since math class, LOL, Forgive the brackets as I likely didn't use the correct forms. Though the function is spot on as to order. The factor of .8125 is the fraction 13/16ths which is the constant relationship between the primary and the combined secondary attys in a 4:3:2 ratio.
Lastly you want what they are not telling. That's how the game engine works.


You're talking about stars as a representation of skill.
He's talking about the game's 3 stars... aka game MVPs.
He's talking about the game's 3 stars... aka game MVPs.
When arenas for hosting WC must finnish upgrading capacity and other things? Before 31. January or one day before starting WC?
one day before the WC should do the trick, but you need to hand in the plans and show the PPM team that you are capable of realising it all when the tournament starts.
On calendar write 13.03.2010 starts WC that knows last day for upgrading is 12.03.2010?
OK. I was thinking that too, but I was read on one other forum they writed every arena must be finnished before 31. January and on that way I was wish to ask someone here.
OK. I was thinking that too, but I was read on one other forum they writed every arena must be finnished before 31. January and on that way I was wish to ask someone here.
Temas favoritos
Ultimos comentarios