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Ok guys, so here are bugs which has been fixed...
1.player rating was too high - there was a problem with chemistry in ratings...it will be ok now(fixed)
2.manager of players haven't recieved money for players in NT teams - fixed
3.there were visitors in match which was contumated - fixed
4.team news about upcoming match - fixed
5.team news with result of nt match - fixed
6.only 3 substitutions - fixed, you could substitute 6 players in next match
7.num of nt players in team analysis - fixed
8.pennants in match report - removed
9.scouted players in nt roster - fixed
10.nt jerseys - should be done, but I see you can't upload it, I just remind colleague who is responsible for it, he will look at it
11.nt logos - same as jerseys
12.matches with overtime and shootout- we would have only friendlies without overtime and shootout
13.bug in training of nt players who were in training camps - fixed
14.bugs in live-fixed
15.chemistry - there was very wide range of possible chemistry gain during one match, the amount of chemistry was randomly chosen from this range, it will be tighten in next match , so there won't be such difference
16.copy lineupo, load lineup from match - fixed
1.player rating was too high - there was a problem with chemistry in ratings...it will be ok now(fixed)
2.manager of players haven't recieved money for players in NT teams - fixed
3.there were visitors in match which was contumated - fixed
4.team news about upcoming match - fixed
5.team news with result of nt match - fixed
6.only 3 substitutions - fixed, you could substitute 6 players in next match
7.num of nt players in team analysis - fixed
8.pennants in match report - removed
9.scouted players in nt roster - fixed
10.nt jerseys - should be done, but I see you can't upload it, I just remind colleague who is responsible for it, he will look at it
11.nt logos - same as jerseys
12.matches with overtime and shootout- we would have only friendlies without overtime and shootout
13.bug in training of nt players who were in training camps - fixed
14.bugs in live-fixed
15.chemistry - there was very wide range of possible chemistry gain during one match, the amount of chemistry was randomly chosen from this range, it will be tighten in next match , so there won't be such difference
16.copy lineupo, load lineup from match - fixed
So how much chem will players gain now? And will game importance or anything affect this gain?
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