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Excellent data, and nice to know my eyeballing the in-game line ratings to estimate 20% was too high for 100 experience is supported by your findings. However, I would suggest posting the info on the PPMe thread so that maybe the default settings can be updated: ppm.powerplaymanager.com/...
After adjusting the PPMe experience bonus down to 0.001 from 0.002, all of my "veteran anomalies" (where PPMe would rate a player higher than the game summary suggested) across every sport have been resolved.
Mystery solved! (And some old guys on the market now that they don't rate as highly
)
Mystery solved! (And some old guys on the market now that they don't rate as highly

is this for hockey only? cause i have always thought (by reading stuff) that it was 20%.
need to adjust mine too
need to adjust mine too
Honestly, I've read elsewhere that the bonus for experience was 20%, but it seemed to work out better at 10% yesterday. It could be that there was an adjustment at some point.
I'm particularly interested in the bonus for chemistry. If it is sufficiently high enough, I am considering an idea to try something new (based on a suggestion from my current assistant). I'm not yet certain about the chemistry bonus. My data from yesterday was good for the experience bonus, but not for the chemistry bonus (the results significantly changed if I changed 271/200 to 271.5/199.5 since both goalies had high chemistry).
I'm particularly interested in the bonus for chemistry. If it is sufficiently high enough, I am considering an idea to try something new (based on a suggestion from my current assistant). I'm not yet certain about the chemistry bonus. My data from yesterday was good for the experience bonus, but not for the chemistry bonus (the results significantly changed if I changed 271/200 to 271.5/199.5 since both goalies had high chemistry).
for U17 soccer i play friendlies on VH to gain chemistry much quicker. energy loss is "minimal" compared to the chemistry bonus gain
How much more chemistry does each player gain per additional game importance level?
The one problem with very hard is that once chemistry hits 100%, team strength will fall faster, and the team will be weaker for later games (though it's probably fine if you are focusing on next season and developing experience for the next levels). Even so, I think it might actually be worth considering a change to the policy of playing every exhibition game on very low depending on how the numbers work out.
The one problem with very hard is that once chemistry hits 100%, team strength will fall faster, and the team will be weaker for later games (though it's probably fine if you are focusing on next season and developing experience for the next levels). Even so, I think it might actually be worth considering a change to the policy of playing every exhibition game on very low depending on how the numbers work out.
well, i ddint have anything to lose since i didnt have any player in the team.
if i recall 2 points playing on VL and 6 on VH
if i recall 2 points playing on VL and 6 on VH
i played one match on VL and all others on VH
players are on 32% chemistry. have i played on VL they would have been on 12%
They lost 3% energy and gained 20% chemistry
so they gained 4% on chemistry and lost 3% on energy a net gain of 1%.
but the biggest advantage is that the 16yo will start next season with very high chemistry.
Now, if payers were on 100% chemistry it is not worth doing it.
players are on 32% chemistry. have i played on VL they would have been on 12%
They lost 3% energy and gained 20% chemistry
so they gained 4% on chemistry and lost 3% on energy a net gain of 1%.
but the biggest advantage is that the 16yo will start next season with very high chemistry.
Now, if payers were on 100% chemistry it is not worth doing it.
gaining 6% id need 17 games to have 100% chemistry. if i do not qualify to finals i will have 14 games, so they will be very close to 100% for next season and i am trying to rebuild the team since i was left with no players.
My plan is a 2 seasons of rebuilding and have it ready in the 3rd. Next season will be the key one.
My plan is a 2 seasons of rebuilding and have it ready in the 3rd. Next season will be the key one.
a Netherlands 1.1 team has most of their players on market right now. Way out of my price range as a new player, but may help some of you big clubs.
since I have been spending so much time on the U18 USA team I was wondering how the Senior team is doing.
So far we've got a losing record going in the friendly games, but that's pretty much by design. I use the friendly games to get chemistry up on new additions, and I typically rotate in players who weren't on the tournament roster from the previous season to keep chemistry up. As it is, we've been running 2 goalies who are new additions to the team, so the lower OR/EXP/CHEM on them is going to have an impact. It's not all on the goalies, but that's a position that's going to see a bigger impact.
So I am excited to hopefully sit in and watch the World Championships and seeing how far the Untied States Will go in the tournament. Per Cory Martin's wish Jackson Morrell Will remain in the lineup and I am naming him Captain of the team. Most Likely I will not be using him next season as I want a refresh in order to build the team in the mold I want to. That said I have heard stories of Jackson Morrell and his role as the leader of the Untied States. Thus since this may be his last world championships I want to win a Gold for. Many other older players also may be playing for the last time so I want to win a Gold for them too. While I am not sure how far we will go we are playing for the pride of this generation of USA and how far that takes us will be on the players. I wish luck to the USA team and I look forward to watching them play their hearts out.
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