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How much difference is there between lev. 14 and lev. 15 HR department? I'm leaning more towards maxing out facilities in my arena rather than upgrading to lev. 15 HR. What would you say is better?
My lvl 15 HR will be done in 3 days in hockey. We'll see if it can save my sponsor offers from taking a big hit after a crappy year in I.1

I hope it does
What do you think about my question though? Invest in arena or HR...

Vlady please take a look at this 2 results:
hockey.powerplaymanager.c...
the winner:
- is (much)weaker
- has chosen the "wrong" style of play
- has played with very low against normal on game importance.
If i would ask you why he won you would say that his goalie had a good and the other goalie had a bad day. So my next question is: what about the game tactics in that game? The looser made everything right, doesn't he?
hockey.powerplaymanager.c...
-I forgot to change some players on my lines. the result of that was an automatic line setting.
- the most players played on the wrong positions
- some good players did not play
- i was much weaker than my opponent
- i have chosen the "wrong" style of play
How could my team win that game so clear?
What about some "little changes" on the game engine.
My suggestion:
-reduce the Luck-Factor to a minimum.
-increase the effect of game importance
-increase the effect of counter tactic
-the strength difference between two teams should be visible if the (much)weaker team did not hit the counter tactic and hasn't chosen a higher game importance.
this changes would make it easier to comprehend upsets and still make it possible to beat stronger teams. It even would bring some reality to the results.
So what do you think about it? Is it realistic to demand this changes right now?
hockey.powerplaymanager.c...
the winner:
- is (much)weaker
- has chosen the "wrong" style of play
- has played with very low against normal on game importance.
If i would ask you why he won you would say that his goalie had a good and the other goalie had a bad day. So my next question is: what about the game tactics in that game? The looser made everything right, doesn't he?
hockey.powerplaymanager.c...
-I forgot to change some players on my lines. the result of that was an automatic line setting.
- the most players played on the wrong positions
- some good players did not play
- i was much weaker than my opponent
- i have chosen the "wrong" style of play
How could my team win that game so clear?
What about some "little changes" on the game engine.
My suggestion:
-reduce the Luck-Factor to a minimum.
-increase the effect of game importance
-increase the effect of counter tactic
-the strength difference between two teams should be visible if the (much)weaker team did not hit the counter tactic and hasn't chosen a higher game importance.
this changes would make it easier to comprehend upsets and still make it possible to beat stronger teams. It even would bring some reality to the results.
So what do you think about it? Is it realistic to demand this changes right now?
1. no, the losing team did not do everything right in terms of tactics. also the chance of the home team winning was about 3%.
2. as you can see the game was still pretty even in terms of offensive zone time and shot count. that was mainly due to higher importance and home ice advantage which made up for your weaknesses. The final score is then a matter of circumstance. 4-0 is not an unusual result in a close hockey game.
-reduce the Luck-Factor to a minimum - what you call the luck factor is not some kind of a setting within the engine. The luck factor is in fact the same as in real life because every shot and play is calculated individually based on probabilities. In a 60 minute game you can get the same amount of luck as you could in a real hockey game because the law of probabilities is the same in a computer program as it is in real life. When there is a chance something will happen in 90% of the cases, then that is something you cannot fool and it's universal.
-increase the effect of game importance - nope, i think it's good as it is
-increase the effect of counter tactic - again, I think it's ok as it is, we reduced it a few seasons ago so that you could play to your strengths instead of always trying to hit the counter tactic.
-the strength difference between two teams should be visible if the (much)weaker team did not hit the counter tactic and hasn't chosen a higher game importance. - isnt it visible? I believe the shot count and offensive zone time is clearly in favor of the stronger team in the first game you posted. The final result is a work of the probabilities as I mentioned above.
2. as you can see the game was still pretty even in terms of offensive zone time and shot count. that was mainly due to higher importance and home ice advantage which made up for your weaknesses. The final score is then a matter of circumstance. 4-0 is not an unusual result in a close hockey game.
-reduce the Luck-Factor to a minimum - what you call the luck factor is not some kind of a setting within the engine. The luck factor is in fact the same as in real life because every shot and play is calculated individually based on probabilities. In a 60 minute game you can get the same amount of luck as you could in a real hockey game because the law of probabilities is the same in a computer program as it is in real life. When there is a chance something will happen in 90% of the cases, then that is something you cannot fool and it's universal.
-increase the effect of game importance - nope, i think it's good as it is
-increase the effect of counter tactic - again, I think it's ok as it is, we reduced it a few seasons ago so that you could play to your strengths instead of always trying to hit the counter tactic.
-the strength difference between two teams should be visible if the (much)weaker team did not hit the counter tactic and hasn't chosen a higher game importance. - isnt it visible? I believe the shot count and offensive zone time is clearly in favor of the stronger team in the first game you posted. The final result is a work of the probabilities as I mentioned above.
Hi Vlady
I have a few questions for you regarding Goaltending and the Game Engine.
1) Does G2's strength has any influence on G1 performance during any given game? If yes in which way?
=> I don't think so
2) If G2 do not play at all, does Game Engine calculate G1's performance according to G1 strength only? Or does Game Engine calculate G1's performance according to both strength?
=> I guess GE calculates each GK's performance in separate way according to each one's strength.
3) Does Game Engine calculate G1 or G2 or both performance according to both Goalies strength (figure) as shown in Game Summary?
=> Since it's an average figure I guess it's not the figure used by GE to calculate each GK's performance. It's only for us to see.
I'd really be grateful for some answers on this.
Cheers

I have a few questions for you regarding Goaltending and the Game Engine.
1) Does G2's strength has any influence on G1 performance during any given game? If yes in which way?
=> I don't think so
2) If G2 do not play at all, does Game Engine calculate G1's performance according to G1 strength only? Or does Game Engine calculate G1's performance according to both strength?
=> I guess GE calculates each GK's performance in separate way according to each one's strength.
3) Does Game Engine calculate G1 or G2 or both performance according to both Goalies strength (figure) as shown in Game Summary?
=> Since it's an average figure I guess it's not the figure used by GE to calculate each GK's performance. It's only for us to see.
I'd really be grateful for some answers on this.
Cheers

I believe:
1) No.
2 & 3) Only goalie who is playing has their strength considered in the game engine. Both of their strengths are taken into account for the OTS calculations.
1) No.
2 & 3) Only goalie who is playing has their strength considered in the game engine. Both of their strengths are taken into account for the OTS calculations.
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