Vyber krajinu: | Medzinárodné |
You want the best team to win all the time?
We already have a situation where teams can play 42 games and lose only once or twice (doesn't seem real to me!):
soccer.powerplaymanager.c...
Look at this result:
soccer.powerplaymanager.c...
I wish there were more! My only issue is that a result like this can cost you a title because they're so rare the teams you're competing for the title against likely won't get them.
We already have a situation where teams can play 42 games and lose only once or twice (doesn't seem real to me!):
soccer.powerplaymanager.c...
Look at this result:
soccer.powerplaymanager.c...
I wish there were more! My only issue is that a result like this can cost you a title because they're so rare the teams you're competing for the title against likely won't get them.
This season the better team not win 42/41 matches.
I think 10% random ok, but now 30-40%.
Look through the Hungarian first league matches!
I think 10% random ok, but now 30-40%.
Look through the Hungarian first league matches!
10% random? what does that mean? that 10% of the results should be random? No results in this game are random. They are all results of many small calculations which use various probabilities based on player attributes, tactics and other factors.
Every match is calculated from these probabilities. The only random thing is the random number generator that is used to decide the outcome of various calculations. But it's never fully random. There is always a certain probability there that is dictated by precise numbers which enter the calculation.
The percentage of less probable outcomes is then completely natural and it is not different from real life. We don't have any special randomizer that decides that a certain match will have a "random" result.
Every match is calculated from these probabilities. The only random thing is the random number generator that is used to decide the outcome of various calculations. But it's never fully random. There is always a certain probability there that is dictated by precise numbers which enter the calculation.
The percentage of less probable outcomes is then completely natural and it is not different from real life. We don't have any special randomizer that decides that a certain match will have a "random" result.
"They are all results of many small calculations which use various probabilities based on player attributes, tactics and other factors."
Other factors?More details,please
Other factors?More details,please
you can read all about them in the guide. things such as home advantage, energy, chemistry, etc.
Looks to me like the top teams are at the top of the standings.
Even if they weren't, did you not see the EPL last season? Or the past several seasons? How has ManU done?
Even if they weren't, did you not see the EPL last season? Or the past several seasons? How has ManU done?
Sorry,but the quide don,t say nothing about home advantage...
actually it does say in which matches home advantage doesn't apply. by implication that means that it applies to all other matches.
i saw this but nothing explicited about championship matches foe example...also,nothing about general home advantage...what elements make this home advantage...
If it is not random, the match engine is bad! A lot of match are unrealistic!
Make public how calculate the match!
Make public how calculate the match!
"Make public how calculate the match!"
Do you have any idea what you're asking? Basically saying "tell us how everything works". No. No. NO! That's a terrible thing to do. Vlady explained it well. There are a bunch of inputs, probabilities, and an output. What you're really upset about is the middle - probabilities. You feel the odds of losing to "weaker" teams is too high. I completely disagree, not to mention the team you lost to is actually quite comparable in strength. So they had a send off in the second half *after* getting the lead. So you played VH... you were still on the road and should NOT be guaranteed a win. If anything, there are too few controls for us to influence how our team plays. But going all season with teams having 2-4 losses is ridiculous. Just have a look at real leagues and you'll see most title winning clubs still drop 3 or 4 games while 2nd and 3rd drop 7+. In PPM you have 0-4 losses for the top two or three teams in many leagues.
Honestly, get over your "I'm better and I lost" boo hoo attitude. All good teams are upset. If it wasn't for results like this:
www.eurosport.com/footbal...
then what is the point of sports? Nothing is guaranteed. PPM is the same way. If you want a guarantee win, play some offline single player game with cheat codes - that always gives a good sense of accomplishment.
Do you have any idea what you're asking? Basically saying "tell us how everything works". No. No. NO! That's a terrible thing to do. Vlady explained it well. There are a bunch of inputs, probabilities, and an output. What you're really upset about is the middle - probabilities. You feel the odds of losing to "weaker" teams is too high. I completely disagree, not to mention the team you lost to is actually quite comparable in strength. So they had a send off in the second half *after* getting the lead. So you played VH... you were still on the road and should NOT be guaranteed a win. If anything, there are too few controls for us to influence how our team plays. But going all season with teams having 2-4 losses is ridiculous. Just have a look at real leagues and you'll see most title winning clubs still drop 3 or 4 games while 2nd and 3rd drop 7+. In PPM you have 0-4 losses for the top two or three teams in many leagues.
Honestly, get over your "I'm better and I lost" boo hoo attitude. All good teams are upset. If it wasn't for results like this:
www.eurosport.com/footbal...
then what is the point of sports? Nothing is guaranteed. PPM is the same way. If you want a guarantee win, play some offline single player game with cheat codes - that always gives a good sense of accomplishment.
I am not sure what you mean by that or what you want to know. The guide gives managers all the info they need to be able to manage their teams. The rest you need to figure out for yourself.
it,s ok,personaly i thing that home avantage depend by the level of the lawn, floodlights, table, parking
That affects attendance from what I understand. I think home advantage is primarily affected by your press centers per:
"Press centers allow journalists to make reports from the matches, which increases the motivation of the players and therefore their performance."
If attendance affects the advantage, then you are indeed correct and the extra add-ons would affect the advantage.
"Press centers allow journalists to make reports from the matches, which increases the motivation of the players and therefore their performance."
If attendance affects the advantage, then you are indeed correct and the extra add-ons would affect the advantage.
Tvoje obľúbené diskusie
Posledné príspevky