I agree with what you stated, and yes, the managers in ll and above are for the most part, if not all, whom myself and others generally communicate with, which is why i post here because i know i can rely on your alls experiences and insight. But,for me, it is more of a preference, I have always in life preferred to be prepared rather than take a leap I am certain isn't going to pan out well.
I just don't see why D3 in a sense cannot have the same sort of experience given a few minor adjustments to the overall system. There are many good ideas being throw around, and i feel it is good to discuss these things among the active managers, it promotes change when change is needed.The USA is lacking heavily on skilled teams in terms of international play. If we can implement a system that categorically promotes a healthy start and more active participation, I feel overall it deepens the talent pool substantially. D3 is what it is currently, a hot mess. I am only in the position currently because I have been here previously with other sports. But the new managers haven't the insight, and they promote and realize ,oh shiz! I can't compete! Screw this,and they leave. I feel there are better options than currently being used, and I would like to see change, even if it doesn't help me, it would help all of us in time. Bulls4ever has some good ideas as well, as well as Mrbrightside098. I think Lanky522 is with holding his input,
Выберите страну: | США |
haha... i honestly only read the last line of this because I saw my name.
I think it's maybe the blocks of text that just make it very daunting to read all the posts in this thread.
When I view the forums on my phone, and all I see is a wall of words, it's just kind of off-putting haha.
I do agree though that the way they have it, it's not very easy for people to come late to the game. That is their number 1 thing to fix. If they figured out how to balance rewarding players who've been around since day 1 of season 1 with giving new teams the opportunity to compete/have fun, they wouldn't need to keep releasing new games all the time (which I'd imagine is their main way of drawing in and keeping new managers)
I think it's maybe the blocks of text that just make it very daunting to read all the posts in this thread.
When I view the forums on my phone, and all I see is a wall of words, it's just kind of off-putting haha.
I do agree though that the way they have it, it's not very easy for people to come late to the game. That is their number 1 thing to fix. If they figured out how to balance rewarding players who've been around since day 1 of season 1 with giving new teams the opportunity to compete/have fun, they wouldn't need to keep releasing new games all the time (which I'd imagine is their main way of drawing in and keeping new managers)
You know you can always sabotage your promotion.
To make sure you don't take 1st and get auto promoted, loose a couple of games on purpose.
Or if you are finishing second, you'll be in a playoff vs a team that is up for demotion.
Just put a team of your weakest players on the field, on very low intensity and loose that game.
To make sure you don't take 1st and get auto promoted, loose a couple of games on purpose.
Or if you are finishing second, you'll be in a playoff vs a team that is up for demotion.
Just put a team of your weakest players on the field, on very low intensity and loose that game.
I think this game needs less feeder leagues. If we had one feeder league instead of 3 or 4 there'd be a lot more parity. And new managers who stay will quickly move up as they compete with other new managers.
I don't think you've thought this through at all.
If there is 1 league (2.1) feeding into 1.1 and then there is 3.1 feeding into 2.1 and 4.1 feeding into 3.1.
At 22 teams per league that limits the total number of teams 88. What would they do with the rest? And what would happen to people who want to create a new team if there is no space?
Bottom line, there are as many leagues and as many levels as are needed to fit all the participating teams.
If there is 1 league (2.1) feeding into 1.1 and then there is 3.1 feeding into 2.1 and 4.1 feeding into 3.1.
At 22 teams per league that limits the total number of teams 88. What would they do with the rest? And what would happen to people who want to create a new team if there is no space?
Bottom line, there are as many leagues and as many levels as are needed to fit all the participating teams.
You just extend the leagues to V.x VI.x, etc.
It's an interesting idea, for sure. I've long thought smaller countries should have fewer feeder leagues, but I've always thought 2 would be the fit number. I never even thought of using 1. I like it. That would give the US close to 20 leagues.
I think that would be great for new teams. They start at the bottom, but still promote quickl while learning the game. You wouldn't feel stuck.
It's an interesting idea, for sure. I've long thought smaller countries should have fewer feeder leagues, but I've always thought 2 would be the fit number. I never even thought of using 1. I like it. That would give the US close to 20 leagues.
I think that would be great for new teams. They start at the bottom, but still promote quickl while learning the game. You wouldn't feel stuck.
hmm i don't know about that...
If I start a team and get placed into 22nd league that's at least 21 seasons to get to the 1st league.
The likely hood would be, I would just quit right away.
If I start a team and get placed into 22nd league that's at least 21 seasons to get to the 1st league.
The likely hood would be, I would just quit right away.
Yeah I can understand that. Just for me, the worst part of this game is the lack of parity within the leagues. Before each season I look at the 4 or 5 teams in my league that I'm really going to compete with. The other 15 teams are either way too high or way too low for my level. If we can stretch these leagues out, that'll create parity, and every match will be competitive.
True, but it'll take 21 seasons to compete in I.1 anyway At least you can make some progress each season in the one feeder system.
How about two feeders? Two II leagues, four III leagues, eight IV leagues, etc. Not that they could ever change it, but I've always thought the pyramid should be thinner in the smaller countries for the reasons littlemarty mentions.
How about two feeders? Two II leagues, four III leagues, eight IV leagues, etc. Not that they could ever change it, but I've always thought the pyramid should be thinner in the smaller countries for the reasons littlemarty mentions.
I would say that in a way this emulates real life quite accurately.
After all, you would expect Southampton to compete against Swansea but not so much against Manchester.
After all, you would expect Southampton to compete against Swansea but not so much against Manchester.
They could change it. Just announce it about a season and a half ahead of time and spell out exactly what criteria will be used to determine who stays and who goes. There will always be complaints, but if you give people enough notice, the onus is on them to prepare accordingly.
Skep, I had nearly the same thing happen in soccer a few seasons earlier. My team was full of more scrubs than yours (think I had roughly 76 team strength) and your stadium is actually better off than mine (still!). The situation sucks, but you just have to adjust your strategy. In spite of being forced to promote way too early (I was 4th in my league the season I promoted), I have managed to become one of the upper-tier teams in the league while maintaining an INCREDIBLY good OTR (currently 17th in the country). It was a setback to my long-term plans, but I'm making the best of it.
The problem with the current situation is that managers don't receive enough notice to prepare for unexpected promotion. The other side of the coin is that the devs can't be sure what countries need to be reorganized until near the end of a season. It's based on active teams and with so many non-pros out there who have 3 weeks of inactivity before the team goes defunct, they can't predict earlier.
The only suggestion I've seen so far that I'd lean towards (I skimmed because DAYUM) is bulls4ever's about reseeding teams. That of course isn't without its drawbacks as well. There isn't really a clean solution here.
The problem with the current situation is that managers don't receive enough notice to prepare for unexpected promotion. The other side of the coin is that the devs can't be sure what countries need to be reorganized until near the end of a season. It's based on active teams and with so many non-pros out there who have 3 weeks of inactivity before the team goes defunct, they can't predict earlier.
The only suggestion I've seen so far that I'd lean towards (I skimmed because DAYUM) is bulls4ever's about reseeding teams. That of course isn't without its drawbacks as well. There isn't really a clean solution here.
Избранные темы
Новые сообщения