Wybierz kraj: | USA |
IMHO arena or save for higher TF or SA
So that would get me more $$ then a lev 9 HR?
For next season.
For next season.
Would it be smarter to go with the Offensive tactic that best go's against your opponents at 0% Chemistry. Or just go with what you have at 100% Chemistry. Would the Chemistry be enough to make changing it useless?
Go with Arena, its straight forward, unlike upgrading the HR with hope of getting a bigger sponsor, which will likely happen IF you spend the money on the proper staff to obtain that better sponsor. And they can come with a hefty salary as well.At lower levels the money you invested in proper staff can create a wash out, meaning you may get more sponsor money but the amount you got you spent acquiring the proper staff.Its a wash. Arena is FOREVER, but you acquire higher maintenance costs, easy to control if you pay attention to your facs. Safe money IMHO is always arena.
ARENA... after HR10. But it is better to skip the 1k and go straight to 2.5k
Question...im trying sort this out, is it me or is this common for all. I have the worst luck with the scouting from my weekly sports academy. Level 10 SA, appropriate staff, although they aren't the best, so im not expecting greatness, but finding players with a decent AVQ & OR just doesnt ever happen. Today, i get 3 players to choose from. two of them have 1 star, the other has 2-1/2. Their OR is sub 200's. Its like this each week. I dont even bother looking at them in the other 3 sports, but b-ball being newish....yeah theres good reason to pay attention, no? uuugh. soo frustrating.
The SA is RNG at its worst - some people get lucky, but it's very easy to get nothing for a long time. I had a gap from 7/19/2015 to 4/3/2016 without finding a single player worth keeping, and that guy on 7/19 was actually from a draft, so the real SA drought started on 5/3/2015 - eleven straight months of junk!
I had an even longer downtime in soccer in the early seasons of that sport - four and half seasons without finding a player worth pulling (that's about a year-and-a-half of real time ).
I had an even longer downtime in soccer in the early seasons of that sport - four and half seasons without finding a player worth pulling (that's about a year-and-a-half of real time ).
1. I think the player quality is the same for everyone, no matter SA level.
2. I think SA level determines the starting OR.
3. SA also determines how many players you have to choose from.
4. In my experience I get 1-3 players per season that I consider good and sign. This is not including draft which provides additional 4-6 players per season. In total I get 5-9 players in a season, out of which 2 are worth keeping and the rest I sell.
2. I think SA level determines the starting OR.
3. SA also determines how many players you have to choose from.
4. In my experience I get 1-3 players per season that I consider good and sign. This is not including draft which provides additional 4-6 players per season. In total I get 5-9 players in a season, out of which 2 are worth keeping and the rest I sell.
Oh wow. Ok, well i sorta feel better,lol. thats crazy long time. thx.
"Court surface quality
Players need the right conditions to be able to play basketball which is attractive for the spectators. Improving the court surface quality contributes to the higher standard of play, which will draw more people to the arena. "
What does this mean?
"Improving the court surface quality contributes to the higher standard of play"
Is this to suggest that a better court surface leads to less mistakes? Or better overall team performance at home due to a better surface? I thought this was supposed to be solely to generate more fans?
Players need the right conditions to be able to play basketball which is attractive for the spectators. Improving the court surface quality contributes to the higher standard of play, which will draw more people to the arena. "
What does this mean?
"Improving the court surface quality contributes to the higher standard of play"
Is this to suggest that a better court surface leads to less mistakes? Or better overall team performance at home due to a better surface? I thought this was supposed to be solely to generate more fans?
Look at it this way, same as all the other things like car park etc.
The more you build, the more attendance you'll draw. If you're selling out, no point building it.
The more you build, the more attendance you'll draw. If you're selling out, no point building it.
Hmmm. Just a thought. Ya know how when your team gets bigger, more advanced, higher quality players, highest Div. of play...and you have a strong team you field regularly. All is well and dandy, except for the players you pick up in draft, rookie players. They dont earn much experience unless played, so they sit in someones locker room for many seasons getting better but have no experience, which hurts badly. Throwing them in practice games does the bare minimum in terms of experience earned. Why not supply each team with a farm team for these very players so they can earn experience like any other player?
I mean if you have a great team but those players are aging or at the point of not being able to make any money from them, you're stuck with a team of rookies and you're going backwards again, down another Div. at minimum. I know it would involve a lot of programming but it seems logical.No?
I mean if you have a great team but those players are aging or at the point of not being able to make any money from them, you're stuck with a team of rookies and you're going backwards again, down another Div. at minimum. I know it would involve a lot of programming but it seems logical.No?
Twoje ulubione wątki
Najnowsze posty