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*Sigh* I havent had the money to upgrade my TF in awhile. Although I will say that I got lvl 14 first.
you "forgot" that Training is just one part of the equation. Regeneration is very important as well
14.5 + 13.5 Erratic has the edge
15.0 + 12.5 Mojo Express
14.0 + 13.5 Renamed
14.0 + 13.0 Covington Rowdies
14.5 + 12.0 Doppelgangers
14.0 + 12.0 Fighting Okra
13.5 + 12.5 Orlando Generals
14.0 + 11.5 Cunning Procrastinators
13.5 + 11.0 Cataclysm
14.0 + 10.0 Dummkopf HSV
14.0 + 08.5 Whaleforever
14.5 + 13.5 Erratic has the edge
15.0 + 12.5 Mojo Express
14.0 + 13.5 Renamed
14.0 + 13.0 Covington Rowdies
14.5 + 12.0 Doppelgangers
14.0 + 12.0 Fighting Okra
13.5 + 12.5 Orlando Generals
14.0 + 11.5 Cunning Procrastinators
13.5 + 11.0 Cataclysm
14.0 + 10.0 Dummkopf HSV
14.0 + 08.5 Whaleforever
I would make the argument that while regeneration is very important, it is not equal to training. Therefore I would give Mojo Express the edge for now. At least until Erratic's training & regeneration are both completed.
Your overall point is not lost on me though, which is why I'm working on my regeneration as quickly as I can.
Your overall point is not lost on me though, which is why I'm working on my regeneration as quickly as I can.
I chose not to make rankings for regeneration, sports academy, HRE, arena, or staff at the time since I don't have pro pack in handball.
It's still not clear exactly how the regeneration facility can be quantified, just that it's important. Looking at the guide, it seems that it gives a lesser bonus to players that don't play games and diminishes the effect of energy loss on training.
If training is low, does the regeneration facility matter? Would a team with a level 15 regeneration facility and a level 1 training facility train much better than a team with a level 1 facility for both? I would hypothesize that regeneration affects a coefficient applied to training.
Thank you for covering the rankings with the regeneration facilities considered in any case.
It's still not clear exactly how the regeneration facility can be quantified, just that it's important. Looking at the guide, it seems that it gives a lesser bonus to players that don't play games and diminishes the effect of energy loss on training.
If training is low, does the regeneration facility matter? Would a team with a level 15 regeneration facility and a level 1 training facility train much better than a team with a level 1 facility for both? I would hypothesize that regeneration affects a coefficient applied to training.
Thank you for covering the rankings with the regeneration facilities considered in any case.
I tend to agree with you on this (that's why I pushed for my level 15 TF construction even though I haven't started my Regen Level 13 yet).
The Regen Facility is certainly important, but there's a reason it's "Tier II" while the Training Facility is "Tier I."
The Regen Facility is certainly important, but there's a reason it's "Tier II" while the Training Facility is "Tier I."
at first i thought Regen wasnt as valuable but after checking improvement over 1 TF upgrade and the 1 Regen after, i realized regen adds a lot.
At first i thought it would affect only players that play games but it is not. I had a huge boost when upgraded regen over when upgraded TF.
Regen should not be more than 1 level behind or you will be missing good training boost.
PS: i dont have pro neither. when i check managers i can see both at the same time so it is the same amount of work
At first i thought it would affect only players that play games but it is not. I had a huge boost when upgraded regen over when upgraded TF.
Regen should not be more than 1 level behind or you will be missing good training boost.
PS: i dont have pro neither. when i check managers i can see both at the same time so it is the same amount of work
I think this is... unlikely.
Despite the fact that your team had it's Level 14 Training Facility before mine did... and despite the fact that your Regen Facility has likely ALWAYS been higher than mine, your average ORs compared to mine are as follows:
- All players -
Yours: 715.5
Mine: 741.2
-------------------------
Difference: Mine is greater by 25.7
- Best 14 players -
Yours: 913.0
Mine: 907.2
-------------------------
Difference: Yours is greater by 5.8
So... I'm not sure that the Regen Facility really makes as large an impact as you think it does. We can keep an eye on it though... comparing our teams at this time next season should be interesting (as I'll have have a level 15 TF and level 13 Regen, while you'll have level 14 in both).
P.S. For those of you who might assume that I just have "older," more veteran players (which might skew the above averages), Bulls4ever and I's average age differs by just 0.2 (17.9 versus 18.1) so I don't think that's really much of a factor.
Despite the fact that your team had it's Level 14 Training Facility before mine did... and despite the fact that your Regen Facility has likely ALWAYS been higher than mine, your average ORs compared to mine are as follows:
- All players -
Yours: 715.5
Mine: 741.2
-------------------------
Difference: Mine is greater by 25.7
- Best 14 players -
Yours: 913.0
Mine: 907.2
-------------------------
Difference: Yours is greater by 5.8
So... I'm not sure that the Regen Facility really makes as large an impact as you think it does. We can keep an eye on it though... comparing our teams at this time next season should be interesting (as I'll have have a level 15 TF and level 13 Regen, while you'll have level 14 in both).
P.S. For those of you who might assume that I just have "older," more veteran players (which might skew the above averages), Bulls4ever and I's average age differs by just 0.2 (17.9 versus 18.1) so I don't think that's really much of a factor.
What player? Did he have a training bonus from National Team play?
you cant go from OR. there are other factors as .. great draft pick, better Sport Academy and player end up with better staring OR, career life ..
what levels of TF/Rege were during this whole life ..
when talking TF/Regen all that matters is how well a player train in one day. preferable look at a 6/6 close to 99
best way is to tell what is your highest yesterday training.
player is Logan Potter
what levels of TF/Rege were during this whole life ..
when talking TF/Regen all that matters is how well a player train in one day. preferable look at a 6/6 close to 99
best way is to tell what is your highest yesterday training.
player is Logan Potter
im short, you are same TF with 12 regen and mmessner9 is also 14 with 8 regen.
you both post your best training and we will see the effect.
If erratic is not better than mojo it should be very similar. And in 20 days he will be TF 15 making him having the edge for sure.
you both post your best training and we will see the effect.
If erratic is not better than mojo it should be very similar. And in 20 days he will be TF 15 making him having the edge for sure.
How is that even remotely the best way?
Taking one point of data in time, an not quantifying it is hardly better than taking a larger set of data which is smoothed over time.
Consider:
I have a guy who played nearly a full friendly game on High energy, who trained one of his lowest quality stats last night. His training came in at 1.4
Is that "worse" than Logan Potter 's 1.67 who played only half a game yesterday on Normal energy? If you can quantify an answer to that, you know far more about this game's algorithms than most.
Taking a whole team's worth of data might not be accurate, but the law of large numbers suggest that there's far less error in using that method (my method) than what you suggest.
Taking one point of data in time, an not quantifying it is hardly better than taking a larger set of data which is smoothed over time.
Consider:
I have a guy who played nearly a full friendly game on High energy, who trained one of his lowest quality stats last night. His training came in at 1.4
Is that "worse" than Logan Potter 's 1.67 who played only half a game yesterday on Normal energy? If you can quantify an answer to that, you know far more about this game's algorithms than most.
Taking a whole team's worth of data might not be accurate, but the law of large numbers suggest that there's far less error in using that method (my method) than what you suggest.
Of course all else being equal, the team with the higher Regen facility will be doing better.
The point I'm arguing is that the effect of the Regen isn't comparable to TF.
If it were, than a team who had a level 12 TF and level 13 Regen would train at the same rate as a team who has level 13 TF and level 12 Regen.
I highly doubt that is the case.
The point I'm arguing is that the effect of the Regen isn't comparable to TF.
If it were, than a team who had a level 12 TF and level 13 Regen would train at the same rate as a team who has level 13 TF and level 12 Regen.
I highly doubt that is the case.
Basically what I'm saying is that I bet mmessner9 trains on average (over a week or month) better with his level 14 TF and level 8 Regen than a team who has a level 8 TF and level 14 Regen.
If these facilities had equal effect on the training output of players, then that wouldn't be the case.
So while I can't quantify "how much better" the TF is than the Regen or "how much more worth it" it is... I do know that you can't just simply add the two together to get a team's "total training prowess"
If these facilities had equal effect on the training output of players, then that wouldn't be the case.
So while I can't quantify "how much better" the TF is than the Regen or "how much more worth it" it is... I do know that you can't just simply add the two together to get a team's "total training prowess"
if u want to see how much the regen effects it has to use in a day.
regen and TF are calculated based on CL, staff and Rate based on ONE day.
well, i was trying to get some "quick" values among us for some "quick" analysis.
if you really want to check, needs to get players, like i said, close to 99 and 6/6 and have one not playing any match and other playing.
reality is .. you would have to do it on your own... do it and then check how it changed after you upgrade TF and Regen.
that is what i did and figure regen made huge impact. I dont have desire to do this anymore but when motivated i used to check on every upgrade.
the law of large number doesnt work for calculating TF/Regen.
Many factors are involved... SA, how fast one upgraded TF/Regen, caeer path and so on..
regen and TF are calculated based on CL, staff and Rate based on ONE day.
well, i was trying to get some "quick" values among us for some "quick" analysis.
if you really want to check, needs to get players, like i said, close to 99 and 6/6 and have one not playing any match and other playing.
reality is .. you would have to do it on your own... do it and then check how it changed after you upgrade TF and Regen.
that is what i did and figure regen made huge impact. I dont have desire to do this anymore but when motivated i used to check on every upgrade.
the law of large number doesnt work for calculating TF/Regen.
Many factors are involved... SA, how fast one upgraded TF/Regen, caeer path and so on..
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