Igrac A: 90-90-90-90-10 - prosek 74%
Igrac B: 74-74-74-74-74 prosek 74%
koji igrac ce trenirati bolje, ili ce trenirati isto? (podrazumevano je da su svi skilovi podjednake vaznosti i da se isto treniraju)
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Pretpostavljam da onda imas predstavu kako PKa ulazi u formulu za trening ?
Zato sto trening nije linearan.. nije ista razlika izmedju 91 i 90 i izmedju 11 i 10.. izmedju 91 i 90 je 0.01, a izmedju 11 i 10 je 10%
??? ocews da kazes da ako neko ima kvalite 11 ima da trenira jace za 10% od onog sa kvalitetom 10 ?
Imam. To je taj excel file o kome Don prica.. Inace ideja o tom treniningu je uzeta sa hokeja.. covek je i dokazao sta je bolje.. obaj svaba sa bloga:
"If you train in a 2-1-1 fashion, and for your facilities and staff are at a level that the quality (Q) = the training percentage (T) per day then to build a player to
40-20-20 from scratch would take (in full days)
@ 85-85-10 Qualities
((40/.85)+(20/.85)+20/.1)
= 48 + 24 + 200 or 272 days
@ 60-60-60 Qualities
((40/.6)+(20/.6)+(20/.6))
= 67 + 34 + 34 or 135 days
So in actual fact 60-60-60 is not just better but is actually twice as good as 85-85-10"
"If you train in a 2-1-1 fashion, and for your facilities and staff are at a level that the quality (Q) = the training percentage (T) per day then to build a player to
40-20-20 from scratch would take (in full days)
@ 85-85-10 Qualities
((40/.85)+(20/.85)+20/.1)
= 48 + 24 + 200 or 272 days
@ 60-60-60 Qualities
((40/.6)+(20/.6)+(20/.6))
= 67 + 34 + 34 or 135 days
So in actual fact 60-60-60 is not just better but is actually twice as good as 85-85-10"
"Now back to the quality of a player. Yes, I mean it, THE quality.
Suppose you want to train your Player in k skills with the ratio R_1:R_2: dots :R_k. Let the corresponding qualities of the attributes be Q_1, Q_2, dots, Q_k and the daily progress of the attributes at the current stage of development is correspondingly P_1,P_2, dots, P_k.
Then the effective quality of the player for that ratio is given by the weighted harmonic mean
frac{R_1 + R_2 + dots + R_k}{frac{R_1}{Q_1} + frac{R_2}{Q_2} + dots + frac{R_k}{Q_k}},
and the average time in days for the player to increase his overall rating by one point with the current facilities and staff is the weighted mean
frac{frac{R_1}{P_1} + frac{R_2}{P_2} + dots + frac{R_k}{P_k}}{R_1 + R_2 + dots + R_k}.
Along with the age and career longevity, the effective quality is the only parameter that determines the future of the player and should be the only number to look at when evaluating a future prospect!
(A side note. There is a weird misconception traveling around, which is called the average of important qualities. This has no “physical” interpretation and anybody using it should be sued for crimes against maths. Qualities 60-60-60 are MUCH better than 85-85-10!)"
Suppose you want to train your Player in k skills with the ratio R_1:R_2: dots :R_k. Let the corresponding qualities of the attributes be Q_1, Q_2, dots, Q_k and the daily progress of the attributes at the current stage of development is correspondingly P_1,P_2, dots, P_k.
Then the effective quality of the player for that ratio is given by the weighted harmonic mean
frac{R_1 + R_2 + dots + R_k}{frac{R_1}{Q_1} + frac{R_2}{Q_2} + dots + frac{R_k}{Q_k}},
and the average time in days for the player to increase his overall rating by one point with the current facilities and staff is the weighted mean
frac{frac{R_1}{P_1} + frac{R_2}{P_2} + dots + frac{R_k}{P_k}}{R_1 + R_2 + dots + R_k}.
Along with the age and career longevity, the effective quality is the only parameter that determines the future of the player and should be the only number to look at when evaluating a future prospect!
(A side note. There is a weird misconception traveling around, which is called the average of important qualities. This has no “physical” interpretation and anybody using it should be sued for crimes against maths. Qualities 60-60-60 are MUCH better than 85-85-10!)"
Igrac A: 90-90-90-90-10 - prosek 74%
Igrac B: 74-74-74-74-74 prosek 74%
hoces da ih nateras na skilove 10-10-10-10-10
Igrac A: 10/0.9+10/0.9+10/0.9+10/0.9+10/0.1 = 144 dana
Igrac B: 10/0.74+10/0.74+10/0.74+10/0.74+10/0.74 = 67 dana
Igrac B: 74-74-74-74-74 prosek 74%
hoces da ih nateras na skilove 10-10-10-10-10
Igrac A: 10/0.9+10/0.9+10/0.9+10/0.9+10/0.1 = 144 dana
Igrac B: 10/0.74+10/0.74+10/0.74+10/0.74+10/0.74 = 67 dana
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