Sounds good. Let's see how it work.
Thank you!
Valitse maa: | Kansainvälinen |
I'm sorry, but that is not what is needed. It's just funny =)
Give Sweden back there sponsordeals for 4 divisions in soccer when you are on fire !!
I have a proposal: in soccer to put statistics between you and your opponent regardong the games played in past. Not game statistics, but only number of victories, draws and losses. For example:
aKaLaKaLa Furies - Barrytown
W: 3
D: 4
L: 3
Home:
W:3
D:1
L:1
Away:
....
Last 5 matches:
1-0
1-2
...
What do you think?
aKaLaKaLa Furies - Barrytown
W: 3
D: 4
L: 3
Home:
W:3
D:1
L:1
Away:
....
Last 5 matches:
1-0
1-2
...
What do you think?
Hi vlady,
had 7% on tactic last Saturday after game, it is now 4% before new game today. So if we continue to gain 4-5% per game -> that means around 25 games for 100% for 1 tactic. That is way too much as with this gain new NT managers have their hands tied regarding tactics change and new tactics chemistry for their teams. Maybe you should double gain per match, but also lower for 50% chemistry loss from Saturday to Saturday.
Thank you.
had 7% on tactic last Saturday after game, it is now 4% before new game today. So if we continue to gain 4-5% per game -> that means around 25 games for 100% for 1 tactic. That is way too much as with this gain new NT managers have their hands tied regarding tactics change and new tactics chemistry for their teams. Maybe you should double gain per match, but also lower for 50% chemistry loss from Saturday to Saturday.
Thank you.
I agree. A gain of 10-12% per game and a loss of 2-4% will generate a full tactic a season, which is not perfect, but good on the long run.
I think it gains faster in WC games (and there's many of them in short period) than in friendlies and it might actually be possible to go from 0% to 100% in one season (friendlies + WC combined).
The gain shouldn't be too fast because otherwise all teams could reach 100% to every tactic after few seasons and the whole chemistry system would be pointless. There needs to be a balance.
The gain shouldn't be too fast because otherwise all teams could reach 100% to every tactic after few seasons and the whole chemistry system would be pointless. There needs to be a balance.
Every NT manager should have chance to create himself 2 tactics for 70+ per season. You have to count that if you do not use some tactic % of chemistry goes down so if he stops to use any of them then % goes to 0. Most realistic thing would be that some NT manager can create 70-90% 2 to 3 tactics after 2 seasons. If we count that there are 6 possible tactics - having 2-3 on 70-90 % after 2 seasons is really something expected and realistic.
That sounds pretty good for hockey. In other sports it shouldn't be that easy as there're less tactics to choose from.
We appreciate if you could give us back the right sponsorship agreement ... please.
something you must be able to do, so everything is fair again
something you must be able to do, so everything is fair again
The period where a user with a new team has to wait 10 days, before he can actually start building his team, is too long. Maybe I'm just impatient, but 10 days is a long time for someone who wants to get in to building his new team as soon as possible.
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