Vali riik: |
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Rahvusvaheline |
No you lose rivalries with other teams that promoted or demoted in past seasons. I like running into the same teams over and over (well some of them). If you randomly assign people into different leagues you are less likely to run into teams you have played against in past seasons.
Besides which, I think the current relegation/promotion system is designed to help spread the talent.
Besides which, I think the current relegation/promotion system is designed to help spread the talent.
I don't think the current system spreads out the talent evenly. For example, in USA soccer, we have leagues 1-12 in division 3. Since we are missing leagues 13-16, nobody is promoting to Division 2 league 4. Half the teams there are nonames. Leagues 1 and 2 in division 2 are much stronger.
System should be like in cup that divisions are divided by OTR..
New leagues should be added in the following order:
1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16
In D.IV and below add all the N+16i leagues at the same time, so when IV.1 is added, IV.17, IV.33, and IV.49 are added.
When there are fewer than 4 feeder leagues, the pro/rel should be changed so that 4 teams always relegate, and 4 play relegation series.
So if there is one feeder. 1-4 promote, 5-8 play promotion series.
Two feeders: 1-2 promote, 3-4 play promotion series.
Three feeders: 1st + one 22n promotes, Other 2 2nd and 2 3rd play qualifiers.
Then only place new teams in bottom division.
1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16
In D.IV and below add all the N+16i leagues at the same time, so when IV.1 is added, IV.17, IV.33, and IV.49 are added.
When there are fewer than 4 feeder leagues, the pro/rel should be changed so that 4 teams always relegate, and 4 play relegation series.
So if there is one feeder. 1-4 promote, 5-8 play promotion series.
Two feeders: 1-2 promote, 3-4 play promotion series.
Three feeders: 1st + one 22n promotes, Other 2 2nd and 2 3rd play qualifiers.
Then only place new teams in bottom division.
I am the 71st seed in the cup. Only the 69th seed has lost, so I am in the 2nd pot. I could face the #1 team with an unlucky draw. My average opponent will be 32nd seeded. Meanwhile, a team with the 64th seed will average a 96th seed, even though there is only 6 OTR difference between our two teams.
So I propose using a random draw where the OTR influences the result but does not dictate it.
Method: Take the current ranking, and normalize over the range 0 to 1. Add a uniform random number in the range -1/8 to 1/8 and sort the resulting new ranked teams. So my team would end up with a seed between 55 and 87. And I could face a team in the range 42 to 74.
If one wants to maintain the flavor of the current draw, this random number could be added before teams are placed in pots. If there are 8192 teams, then the #1 team could be placed in any of the first 16 pots. For display purposes, teams would be sorted by their nominal seed, so match ups would not be visible. Matches could be drawn in random order.
The magnitude of the random element could be varied by round. So for the round of 64 it might be 1/4, round of 32 1/2 and from the Sweet 16 onward it might be a fully random draw.
So I propose using a random draw where the OTR influences the result but does not dictate it.
Method: Take the current ranking, and normalize over the range 0 to 1. Add a uniform random number in the range -1/8 to 1/8 and sort the resulting new ranked teams. So my team would end up with a seed between 55 and 87. And I could face a team in the range 42 to 74.
If one wants to maintain the flavor of the current draw, this random number could be added before teams are placed in pots. If there are 8192 teams, then the #1 team could be placed in any of the first 16 pots. For display purposes, teams would be sorted by their nominal seed, so match ups would not be visible. Matches could be drawn in random order.
The magnitude of the random element could be varied by round. So for the round of 64 it might be 1/4, round of 32 1/2 and from the Sweet 16 onward it might be a fully random draw.
possibility of change ticket price between a minimum and a maximum (example 300-600) to add subscriptions
Seeing arena capacity update costs before destroying the current stand would be really useful.
I would like to suggest removing the 5% tax on UNSOLD players. Basically the tax forces managers to set prices too low. A good manager knows the value of his players and that should be an advantage.
The current system makes it unaffordable to set the price at market value/marginally higher, since such a price has a significant chance of not selling in first attempt.
The current system makes it unaffordable to set the price at market value/marginally higher, since such a price has a significant chance of not selling in first attempt.
Disagree, we need that tax definitely. If there wouldn't be no tax for unsold, people would try more overprices, because there wouldn't be any risk to put e.g. 100M price tag player who is really worth 30M. Market would become ridiculous and it would be traders' paradise.
Actually, I think tax for unsold player should be higher.
Actually, I think tax for unsold player should be higher.
You make a good point. A higher tax would "encourage" people to list players at a more reasonable and realistic price. I like that idea.
I don't think the tax should be higher, I mean paying 10% is good but if he's unsold he's unsold, nobody's going to pay 100K for 10K player, so the seller will learn their lesson and not sell so high. The market system here is the best I've seen though, no freakishly high pricing like Managerleague.
I like current tax system, although I would increase penalty after 10 players sold to refrain endless traders that spoil market with 1-atty junk. So many newbies get skrewed this way...
Sinu lemmik teemad
Uuemad postitused