Hockey Suggestion--> player/history and statistic
i would like to see if a player has ever nominated for u18/u20 oder Nati (season) and also his statistics in u18 and u20.
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maybe mark rip teams players to sell forever. I mean this new function. Some good players stays in rip teams. We want to buy them from auction.
Can you add attempted sales to player history?
That way we know if a player failed to sell so that we can either reprice or fire the player.
This information could either be removed (my preference) or stay when the player transfers.
That way we know if a player failed to sell so that we can either reprice or fire the player.
This information could either be removed (my preference) or stay when the player transfers.
I see absolutely no need for this at all.
If your player fails to sell, you will be told this on the day the deadline for transfer is reached. You can make a decision there and then if you want to try to sell him once more or fire him.
If your player fails to sell, you will be told this on the day the deadline for transfer is reached. You can make a decision there and then if you want to try to sell him once more or fire him.
did some of you also ask yourself about the reality of player's seasonal energy? is this feature realistic? for me not a bit! or do you think that a really good player could only play with 80% of his real skills if he played first part of season with very high intensity? such a player could pause some days and then he gets back all his energy and the he could play 100% of his skills!
so my suggestion is to eliminate this silly seasonal energy and replace it with a more intelligent systen like following:
if a player plays with very high intensity, he looses 20% of energy. while the training update he gains back - let's say 4% (this could be adjusted with training facilities and staff maybe). so if he plays again next day he will have only 84% of his maximum skill. just as suggestion, my energy loss table:
very high -20%
high -10%
normal -5%
low -3%
very low -1%
in training he get's back some % - let's say 4%. so a player which played with high intensity falls to 90% after the game. he get's back 4% in training, so he only has 94% when the next game starts at next day. energy loss in friendies could be reduced maybe, but is not necessary. in this way we could have more fairness also for teams playing in more than one competition like national cup, international cup, etc. and also strong teams must have more than only 16 strong players to win also league, international cup and national cup. but the loss of energy is reduced to some matches if the manager adjusts energy for every game. for sure, my datas only are a suggestion, maybe the numbers has to be adjusted before taking them for playing.
this would be a REAL improvement of ppm instead of drawing wonderful new faces no one needs... but maybe it's a competition for developers to implement such an energy system...
so my suggestion is to eliminate this silly seasonal energy and replace it with a more intelligent systen like following:
if a player plays with very high intensity, he looses 20% of energy. while the training update he gains back - let's say 4% (this could be adjusted with training facilities and staff maybe). so if he plays again next day he will have only 84% of his maximum skill. just as suggestion, my energy loss table:
very high -20%
high -10%
normal -5%
low -3%
very low -1%
in training he get's back some % - let's say 4%. so a player which played with high intensity falls to 90% after the game. he get's back 4% in training, so he only has 94% when the next game starts at next day. energy loss in friendies could be reduced maybe, but is not necessary. in this way we could have more fairness also for teams playing in more than one competition like national cup, international cup, etc. and also strong teams must have more than only 16 strong players to win also league, international cup and national cup. but the loss of energy is reduced to some matches if the manager adjusts energy for every game. for sure, my datas only are a suggestion, maybe the numbers has to be adjusted before taking them for playing.
this would be a REAL improvement of ppm instead of drawing wonderful new faces no one needs... but maybe it's a competition for developers to implement such an energy system...
Think about programmers first. it's too hard to write code for that thing.
Hehe, if there is any programmer he tells me this system is too complicated to implement then I would fire him because this would need only small changes to function of energy calculations!
You're VIP, why dont you go tell them "i want this, you have one week".
hehe, if it would be so easy I would do it
but I have not more rights than every one of you in such things. so I have to make a suggestion and have to hope that there is support from community. and then owner and developers will decide if it's possible and if it's needed to implement. so maybe this suggestion get's some support of community and then we will see.
but I have not more rights than every one of you in such things. so I have to make a suggestion and have to hope that there is support from community. and then owner and developers will decide if it's possible and if it's needed to implement. so maybe this suggestion get's some support of community and then we will see.
I agree that they need to change something about it.
I think this suggestion, with some tweaks, would bring some extra realism to the game and I don't think it could really bring any bad things.
Somehow I find it quite stupid that playing a single match with high importance at the beginning of the season will make the team worse at the playoffs.
Somehow I find it quite stupid that playing a single match with high importance at the beginning of the season will make the team worse at the playoffs.
right this was my idea to change the system. and now I ask me why developers came to the idea of the actual system... it's really unrealistic and makes no sense compared with the sytem I suggested. and as programmer I know that it should not make a lot of work to change the actual energy system.
Not sure if this has been suggested, but can you make it so the text game is the default, and this new horrible animated thing is an option?
A) It does not work on my smartphone or tablet
B) It takes ages to load the damn thing
C) The audio is terrible and annoying
If we have to switch to text every single game, it's going to get frustrating and tiring VERY fast.
A) It does not work on my smartphone or tablet
B) It takes ages to load the damn thing
C) The audio is terrible and annoying
If we have to switch to text every single game, it's going to get frustrating and tiring VERY fast.
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