Scheduling preference.
It's annoyed me that the past 2 seasons, I've started my handball season with 3 home games in the first week.
Attendance increases the closer you get to the playoffs. Starting the season with 3 home games in the first week is therefore the biggest disadvantage that you could have in regards to ticket sales. This is further compounded by the fact that I always seem to play another powerhouse team in one of these games (further diminishing potential ticket sales).
Given that my team was the highest ranked team in the last 2 seasons, I feel as though there should be SOME consideration of this (some scheduling preference given).
Thoughts?
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I would like a link for league daily game schedule so that we can see which teams are playing each other on game day. This can help with applying game tactics if we are in a close race with other teams ie I am 1pt behind an opponent and they have a tough opponent today, I may want to use a lower game intensity for my game as I may be playing that team in the next couple of games ect.
excellent ideas. think these are the best two suggestions I have ever seen on here.
I like the idea of allowing each manager 1 live substitution during the game. Having subs planned is nice but there have been times when i needed that sub in the game and cant do anything about it. Plus it would encourage people to tune in more.
I have a feeling something like that would involve way too much programming, or a different game engine.
I have a feeling something like that would involve way too much programming, or a different game engine.
Being able to trade/leasing with teams within your league or your friends list. Say you get an A or A+ draft but don't have the facilities to train him so you could lease him to a friend to who has the facilities and once he's trained you could get him back. With trading, you could trade for players or draft positions like in real life sports.
Is there any way for you guys to add souvenir sales to the game summaries? It would be helpful in determining what accessories to build
But I can't go back and see how I did a month ago. I would like to track the performance based on different cicrumstances
It is usually around 15% of ticket sales. Right now I am at 20% but in the other sports its always around 15% , the ones where it is 16%+ are the teams with more player star's
I think there should be an option for teams to regroup into and international league. So it makes it more competitive for countries that don't have as many people so they are stuck playing the same teams over again and teams without managers
I keep wondering what is this thread about? Have any of the suggestions ever been implemented? Have anyone from PPM ever refer to these suggestions?
I spent quite some time in PPM, and I can't remember any changes made to the engine or interface since I am here. The only thing they do is offer some discounts for their credits. PPM GUYS, wake up, if you want to keep this game alive (or keep making money), you have to improve it from time to time.
I spent quite some time in PPM, and I can't remember any changes made to the engine or interface since I am here. The only thing they do is offer some discounts for their credits. PPM GUYS, wake up, if you want to keep this game alive (or keep making money), you have to improve it from time to time.
I don't know about how receptive PPM will be going forward, and they might have done more or less at different times, but there have been improvements implemented, including suggested improvements.
On page 3 of this thread, a market assistant seems to have been suggested and debated at length. This has been implemented in the market (though it is a credit feature). Someone made a comment that too few teams could qualify from a country to an international cup (the number of countries changed while the number of participants remained fixed).
I didn't start until the second half of the 5th season in hockey and the second season in soccer. Other changes I have seen implemented include the draft (I'm sure someone suggest one at some point), the animated games, tactics chemistry, improved substitutions for soccer, overall interface, handball and basketball, youth national teams, league regrouping, and others.
This doesn't mean that they will continue with such implementations (they might even have said that they don't plan to do so in a forum post I saw a while ago), but they have technically done so in the past.
On page 3 of this thread, a market assistant seems to have been suggested and debated at length. This has been implemented in the market (though it is a credit feature). Someone made a comment that too few teams could qualify from a country to an international cup (the number of countries changed while the number of participants remained fixed).
I didn't start until the second half of the 5th season in hockey and the second season in soccer. Other changes I have seen implemented include the draft (I'm sure someone suggest one at some point), the animated games, tactics chemistry, improved substitutions for soccer, overall interface, handball and basketball, youth national teams, league regrouping, and others.
This doesn't mean that they will continue with such implementations (they might even have said that they don't plan to do so in a forum post I saw a while ago), but they have technically done so in the past.
Yes, you are technically right. But for a game that expects to get $50 per year just for plus pack, I would expect to see more improvements than the ones you mentioned.
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