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These are both very creative, and very cool ideas. Would definitely add to the "strategy" component of the manager games and make them "less random"
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So... I was thinking this morning about a feature I'd SERIOUSLY love to see.
I'd be awesome if we had a summary page (with all the same information displayed in the "Player Overview" section) for players that we've scouted. A complete, sort-able database of every player you've taken the time to scout.
Seriously, the current "scouting history" section absolutely blows.
...
I'd imagine that National Team managers would jizz in their pants for a feature like this.
I do suppose such a feature might be fairly "heavy" (if each team has hundreds or thousands of players scouted). So maybe make it a PRO feature or something. I'd be fine with that.
I'd be awesome if we had a summary page (with all the same information displayed in the "Player Overview" section) for players that we've scouted. A complete, sort-able database of every player you've taken the time to scout.
Seriously, the current "scouting history" section absolutely blows.
...
I'd imagine that National Team managers would jizz in their pants for a feature like this.
I do suppose such a feature might be fairly "heavy" (if each team has hundreds or thousands of players scouted). So maybe make it a PRO feature or something. I'd be fine with that.
I understand there is an element of risk involving injuries when it comes to sending players to camp.. however... would be a great idea to be able to replace a player who gets injured during camp (especially on the first day) with a healthy player so the spot doesn't go to waste... doesn't make sense to have a spot wasted like that...
Just an idea. Opinions???
Just an idea. Opinions???
It's not a terrible idea. Although, I think it will be less useful than you think.
In handball, I'm currently finding it rather difficult to fill up my training camps as it is these days.
If you figure that you have at a minimum, 6 guys + 1 goalie that MUST stay home in order to play your games, that leaves you with 18 players that you can potentially send to camp. But I usually tend to keep 1 or 2 guys out of camp, just in case injuries hit (so the game doesn't randomly select someone from camp to lose out on the training, and screw me over with a randomly generated lineup).
I can currently send 17 players to camp in handball. So basically, if I max out my camp, I'll pretty much be keeping the bare minimum number of players at home playing games.
I guess what I'm saying is... if one of my guys in camp gets injured... I won't likely have a free player available to substitute for him even if that was an option.
I'm not sure how the numbers work out in the other sports... but I wouldn't be horribly surprised if you're prone to a similar scenario in them as well.
my $0.02
In handball, I'm currently finding it rather difficult to fill up my training camps as it is these days.
If you figure that you have at a minimum, 6 guys + 1 goalie that MUST stay home in order to play your games, that leaves you with 18 players that you can potentially send to camp. But I usually tend to keep 1 or 2 guys out of camp, just in case injuries hit (so the game doesn't randomly select someone from camp to lose out on the training, and screw me over with a randomly generated lineup).
I can currently send 17 players to camp in handball. So basically, if I max out my camp, I'll pretty much be keeping the bare minimum number of players at home playing games.
I guess what I'm saying is... if one of my guys in camp gets injured... I won't likely have a free player available to substitute for him even if that was an option.
I'm not sure how the numbers work out in the other sports... but I wouldn't be horribly surprised if you're prone to a similar scenario in them as well.
my $0.02
It would be nice to add a more detailed contracts page that lists every contract length and salary a player has signed. Maybe add a column or two to the "Player's History" tab on the player page that includes the salary the contract was signed for.
Nooo I just went over the 3 weeks
I not paying the 20 or 30 credits it cost to restore the team. Guess I'm starting over.....
I not paying the 20 or 30 credits it cost to restore the team. Guess I'm starting over.....
do you need some credits? I can loan some if you need them.
What all do we lose once our free pro runs out? There is no way I can buy credits so I just want to know what I will lose
Here is a link to a description of all of the features: ppm.powerplaymanager.com/...
You might lose the jersey, the ability to see the scores in other league games while you are watching your game (if you are watching it while it is in progress), lineups beyond your default lineup, tactics beyond your default tactics, automatic training, the ability to automatically schedule exhibitions, the ability to queue 30 players for scouting instead of 5, the ability to see your scouting history, the ability to set your entire scouting queue for a draft ahead of time, team comparison statistics, team statistics, and various other things that don't matter too much.
Most of these things are nice to have but not absolutely necessary. The automatic training helps save time adjusting the training for every player for every team every day.
You can use the market agent once for free every season (I'm not sure if it would be available with the initial free pro-pack). You can search for players with certain attributes and qualities and see how much they sold for. I don't think it would really help you at this point though.
You might lose the jersey, the ability to see the scores in other league games while you are watching your game (if you are watching it while it is in progress), lineups beyond your default lineup, tactics beyond your default tactics, automatic training, the ability to automatically schedule exhibitions, the ability to queue 30 players for scouting instead of 5, the ability to see your scouting history, the ability to set your entire scouting queue for a draft ahead of time, team comparison statistics, team statistics, and various other things that don't matter too much.
Most of these things are nice to have but not absolutely necessary. The automatic training helps save time adjusting the training for every player for every team every day.
You can use the market agent once for free every season (I'm not sure if it would be available with the initial free pro-pack). You can search for players with certain attributes and qualities and see how much they sold for. I don't think it would really help you at this point though.
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