just had a closer look...
Hugo Boehm 1017 OR and has been getting a 14 rating playing as a LD.
Either he was playing out of position or is not trained very well in comparison to the rating system as i have a 14 rating LD but he is only 656 OR and cost less than $5mill.
Defence is also not the position i would have chosen to spend that amount of money on - so maybe he was just playing in the wrong position.
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.. let's wait till scouts say so.. don't wanna believe that he bought very weak player..and if yes, it may not be as hard as it looks like
well he didnt even play in the game last night. Maybe he wasnt in time to put into the roster.
may be he tried to hide his ACE that will make the difference, the only thing that I don't really get is WHY defender?!?!?!
there would be at least two more valuable positions, I reckon...
(tmrw will have the result of scouting - looking forward)
Well, let see what u can do in 2nd leg.. GL
btw: very glad that at least someone gives TB hard time (hockey)
there would be at least two more valuable positions, I reckon...
(tmrw will have the result of scouting - looking forward)
Well, let see what u can do in 2nd leg.. GL
btw: very glad that at least someone gives TB hard time (hockey)
I like Croydon for going for it, doing something different. We need more Aussie managers getting deeper into this game.
agreed, just thought it strange to go for a defencemen first of all and then not use him.
Actually, fellas, he wouldn't picked badly at all, wing D, if he will be gently faster with higher heading, he would be perfect!
May be there wasn't any better position player on a market at that time..
May be there wasn't any better position player on a market at that time..
yeah i finished scouting him tonight too - more heading and would be a great side D.
Goes to show how bad the ratings can be when you non-primary attributes are not high enough.
The question is with low heading does that affect overall performance of the player (ie due to rating being low) or just the instances where the match engine determines that player has to head?
Goes to show how bad the ratings can be when you non-primary attributes are not high enough.
The question is with low heading does that affect overall performance of the player (ie due to rating being low) or just the instances where the match engine determines that player has to head?
that's actually good question, I heard the rumors that the second hand attribute still plays a part => overall in this case <= in so that could be it as I have real example in my team - quality player just one of secondary attrib.does not have the correct high yet and it lowers the rating by 3 down!
The four key secondaries (passing, technique, speed and heading) all affect player ratings but the effect is most dramatic when they're too low because they put an effective ceiling on the primary rating.
If you go to this link: soccer.powerplaymanager.c... and scroll down a bit you find a section called Secondary attribute usage with a table listing each position and whether each of those four key secondaries has a major, medium or small influence on that position.
The rule of thumb seems to be that major should be about 75% of the primary skill, medium about 50% and small about 25%. However, the ceilings kick in when the major is below about 50%, the medium about 33% and the small about 16%.
So if you have a centre forward with offence 200 and passing, technique, speed and heading all 50 then the low speed caps his offence to about 100. If you pump the speed up to 100 then you find the technique is capping the offence to about 150.
I got caught out a few seasons back when I had been training the major and medium secondaries well but ignoring the small secondaries and couldn't work out why certain players had stagnated in the ratings even though they looked strong on primaries and major secondaries.
Secondly, if you go back to the link in the guide and look at the table beneath the one mentioned, it mentions factors used in individual plays. Although I've never confirmed this anywhere, I suspect this table works in a similar way to the previous one. So while heading only has a small influence on the game ratings of keepers and centre forwards, it has a major influence on both positions in crossing situations. So if you find your centre forward has a poor conversion rate of shots on target despite having good offence and shooting, it may be his heading holding him back.
If you go to this link: soccer.powerplaymanager.c... and scroll down a bit you find a section called Secondary attribute usage with a table listing each position and whether each of those four key secondaries has a major, medium or small influence on that position.
The rule of thumb seems to be that major should be about 75% of the primary skill, medium about 50% and small about 25%. However, the ceilings kick in when the major is below about 50%, the medium about 33% and the small about 16%.
So if you have a centre forward with offence 200 and passing, technique, speed and heading all 50 then the low speed caps his offence to about 100. If you pump the speed up to 100 then you find the technique is capping the offence to about 150.
I got caught out a few seasons back when I had been training the major and medium secondaries well but ignoring the small secondaries and couldn't work out why certain players had stagnated in the ratings even though they looked strong on primaries and major secondaries.
Secondly, if you go back to the link in the guide and look at the table beneath the one mentioned, it mentions factors used in individual plays. Although I've never confirmed this anywhere, I suspect this table works in a similar way to the previous one. So while heading only has a small influence on the game ratings of keepers and centre forwards, it has a major influence on both positions in crossing situations. So if you find your centre forward has a poor conversion rate of shots on target despite having good offence and shooting, it may be his heading holding him back.
u gotta be lauging, I never saw this table, always learn by asking ppl, helpers and then figuring how it works in practice so for example, I had only few PK kicks denied as a common sense is shooting and technique.. so they r only bits and pieces, I'd say crucial ones when u change from L-Profi to Professional..thanks for sharing it.. I read the guide at the beginning and at that mmt, I must skipped it
btw: just last week noticed that we play same division in hockey...which is where more of my focus goes lately..
btw: just last week noticed that we play same division in hockey...which is where more of my focus goes lately..
so my assumption is probably that the ratings are used to determine who gets an individual play and then for that individual play the individual ratings of the players involved are used.
I think the ratings combined with your formation and tactics determines how much possession you have and how effectively you get up to the other end of the field to get into position for a shot and that's when the individual plays kick in.
If you look at the comentary in the game it gives you clues as to how the match engine works:
"Fernando Truzzi fails to hold a cross and puts his team, OFK J&T Behynce†, under all sorts of pressure in their own penalty area. Jacob Reardon's shot is charged down by Kristián Hochla, Jackson York has a try on the follow up, but strikes it off his teammate Lachlan Rosen. The ball is sent spinning out to Brendan Collins, who doesn't hesitate in swinging a cross back into the box, Ben Stone jumps for a header, but sends it wide! Three attempts on goal, but Fernando Truzzi didn't have to act once!"
Truzzi, the opposition goalie starts out failing an opposition cross test and we get possession. Then Reardon, one of my midfielders, has a shot and misses. York, another of my midfielders, has a shot and manages to hit one of my own defenders who was loitering in the opposition penalty box unsure of what to do. Finally, Collins, one of my strikers, collects it out wide, sends a cross to my other striker who tries to head but misses.
In one paragraph, we have a keeper needing heading skill, two midfielders needing shooting skill, a striker needing passing skill and another striker needing heading skill plus a defender potentially needing offence skill.
If you look at the comentary in the game it gives you clues as to how the match engine works:
"Fernando Truzzi fails to hold a cross and puts his team, OFK J&T Behynce†, under all sorts of pressure in their own penalty area. Jacob Reardon's shot is charged down by Kristián Hochla, Jackson York has a try on the follow up, but strikes it off his teammate Lachlan Rosen. The ball is sent spinning out to Brendan Collins, who doesn't hesitate in swinging a cross back into the box, Ben Stone jumps for a header, but sends it wide! Three attempts on goal, but Fernando Truzzi didn't have to act once!"
Truzzi, the opposition goalie starts out failing an opposition cross test and we get possession. Then Reardon, one of my midfielders, has a shot and misses. York, another of my midfielders, has a shot and manages to hit one of my own defenders who was loitering in the opposition penalty box unsure of what to do. Finally, Collins, one of my strikers, collects it out wide, sends a cross to my other striker who tries to head but misses.
In one paragraph, we have a keeper needing heading skill, two midfielders needing shooting skill, a striker needing passing skill and another striker needing heading skill plus a defender potentially needing offence skill.
..obviously u believe that the text engine says genuine,.. what if its more for a fun than real or mixed?
Well, I guess it could be real.. that would mean that the main computer has to process hundred of actions at the same time...
Well, I guess it could be real.. that would mean that the main computer has to process hundred of actions at the same time...
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