Selecciona un país: |
![]() |
Internacional |
I talked to one of the devs before anyone had built them... he said they were designed to take 3 seasons to pay themselves off before they start making money. Or something like that.
We got info from the "inside" that skyboxes could paid themselves in a season. I don't wanna do any maths because I think it's obvious that it is not so true.
All I know is that I'm going from Large Standup to Large with Seats.... I'll wait and skip the multifunct as there is no real benefit outside of skyboxes
We are no longer able to track the results of our comrades?
Before there was an option to see some teams result, now we have to search the league`s to see?
Why is this option removed?
Before there was an option to see some teams result, now we have to search the league`s to see?
Why is this option removed?
You can see the results here:
hockey.powerplaymanager.c...
You can add a team there if you go to team page and click "add to friends".
hockey.powerplaymanager.c...
You can add a team there if you go to team page and click "add to friends".
Tnx Antsa.
Community-Friends...
Before i use Online-Friends, to see...
i know about add, tnx.
All best
Community-Friends...
Before i use Online-Friends, to see...

i know about add, tnx.
All best
The only facility that I can think of that would affect C/L is the medical center. Why? "it is also influenced by random events like injuries" So if injuries can lower c/l and MC can reduce change of injury the MC has to influence c/l
I'd be curious to know what other "random events" (like injuries) affect C/L. Does anyone have any theories/proofs?
I'd be curious to know what other "random events" (like injuries) affect C/L. Does anyone have any theories/proofs?
Well, in my 2nd post on this subject I have mentioned medical center as the only facility that indirectly, through reducing chance of an injury, affects CL. But there is no facility that affects CL of new players generated by academy pulls.
Oh sorry I missed that mention of medical center.
I firmly believe the C/L of new players is simply a matter left to that evil force, random.
I'd love to hear more about factors causing the decline of C/L.
I firmly believe the C/L of new players is simply a matter left to that evil force, random.
I'd love to hear more about factors causing the decline of C/L.
Sorry, Regeneration Facility is the proper name.
"Regeneration facility - Games and practices are tiresome for players, so they are unable to train efficiently and the risk of injury increases. By building the regeneration facility you can avoid this problem. You can hire a staff member - physiotherapist to increase the influence of the regeneration facility. "
"Regeneration facility - Games and practices are tiresome for players, so they are unable to train efficiently and the risk of injury increases. By building the regeneration facility you can avoid this problem. You can hire a staff member - physiotherapist to increase the influence of the regeneration facility. "
Ohh! Good catch on that. I never even noticed the fatigue having increased risk of injury. I guess that means the RF would also indirectly be affecting C/L.
While that provides an answer it also raises another question. So if having less fatigue means less chance of injury, does a low seasonal energy lead to higher chance of injury? Or is that daily fatigue only? This would also reinforce the idea that at some small level a player who plays rather than just trains has an increased chance of C/L loss.
While that provides an answer it also raises another question. So if having less fatigue means less chance of injury, does a low seasonal energy lead to higher chance of injury? Or is that daily fatigue only? This would also reinforce the idea that at some small level a player who plays rather than just trains has an increased chance of C/L loss.
because it's just about the rating ... and the fame

Temas favoritos
Ultimos comentarios