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suggested by someone before, but rejected because of potential server load it could cause
Maybe only have it in the last 5min of a transfer?
Ah! New idea! Muwahaha. How about a link on a person's team page to see all their players and staff on the market with the attys and Qs (scouted/unscouted of course) rather than snooping through staff page and player page (where you have to physically click on each player).
there is a page called "League players/staff on the market". While not the same thing, it might help you.
that would be a credit feature. one call for 1000000 credits

Haha ya that's true I forgot about that - you still have to click all the players and it's easiest from one's team.
Regarding the credits to call you.... what if we use Skype? Ah? Ah? We could skype for a modest fee of 1000 credits? Whatcha say? Do a little charity work Vlado!
Regarding the credits to call you.... what if we use Skype? Ah? Ah? We could skype for a modest fee of 1000 credits? Whatcha say? Do a little charity work Vlado!
On a serious note - another way to promote promoting would be to give exp at a faster rate in the higher leagues which makes sense as well.
+1
Playing at the top level should increase exp exponentially.
Playing at the top level should increase exp exponentially.
Although that does create a situation where it isn't beneficial to promote.
I think that sponsorship should be impacted more by league.
I think that sponsorship should be impacted more by league.
You mean to say that div4 players should get the same experience per game as a div1 player? Hogwash. That's like saying playing 3 years in the Central Hockey League gives you the same experience as playing 3 years in the NHL. Hogwash I say!
That is to say that if you create a situation where the rich stay rich, what purpose is there for me to play?
Not true at all. As of now it is better to relegate and re-promote. The rich won't stay rich for long. Unless you're deadrick, the finances of teams like mine can't sustain much farther as is. I am pinchin' my pennies!
Yeah, I hear that.
I.1 should have an advantage, but in an economic sense, not a player ability sense.
You can catch up in economics, but you can't catch up if the players in I.1 get bonus Exp (and therefore play better).
I.1 should have an advantage, but in an economic sense, not a player ability sense.
You can catch up in economics, but you can't catch up if the players in I.1 get bonus Exp (and therefore play better).
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