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It then turns to a point of strategy. Look at NHL teams. Why did Edmonton bring back Smythe? Why did Tampa Bay sign Ohlund and now Salo when they are a young team? Smythe is there to guide the young stars in Edmonton. Ohlund and Salo are there to show Hedman the ropes. To properly develop talent you need a leader to guide you. Simply unloading all older guys because younger guys have a better build (due to years of better TF and RF) doesn't exactly jive with the real world.
true true (also cervenka and hudler on the flames regarding the language aspect). however, the players you've mentioned above, i believe they all bring values to their team. they all have the talent and that's why they are on the roster. there are plenty more players who sign with minor leagues or european leagues because they lack the talent to stay with the nhl.
i also believe that within next four seasons, mid 20s wouldn't be considered old anymore (more teams are maxing out on training facility), and therefore ppm hockey will reflect real world hockey more accurately with the current system
not a bad idea though, i just don't think it is necessary
i also believe that within next four seasons, mid 20s wouldn't be considered old anymore (more teams are maxing out on training facility), and therefore ppm hockey will reflect real world hockey more accurately with the current system
not a bad idea though, i just don't think it is necessary
I agree regarding the aging starting lineup but people axe older players when they do still have a role. For example, I've kept around some older experienced guys for this time of year. I've found, to a complete surprise, that while experience boosts the skills of a player seen by the GE, in big games EXP is critical! So your 200 prime 120 EXP guy will play well beyond his skill especially when considering your 300 prime 40 exp guy.
That's how I made it to the NC final last season. I rode a couple lines of high EXP guys and got some serious upsets. Anyways, thanks for the feedback.
That's how I made it to the NC final last season. I rode a couple lines of high EXP guys and got some serious upsets. Anyways, thanks for the feedback.
I think that is enough of a reason to keep them, not sure I like the plan.
Though to make it simple they could just make the Captain and Assistant positions do something like this, based on their age and experience. THis way it is only three players and not such a bonus to older teams.
Though to make it simple they could just make the Captain and Assistant positions do something like this, based on their age and experience. THis way it is only three players and not such a bonus to older teams.
This is problematic because your captain depends on what line you're using. Lineup A can have a different captain than Lineup B. Also, older teams won't have the amount of younger players so it's a balance. You can always limit it to 5 players or something and lock it at the start of each season.
I suppose they have an impact in the game but not the training. Problem here is there's no strategy it's just an automatic bonus to all players.
I would agree with PackSix in that choosing a captain would be better. otherwise rich teams will just keep getting better. They can afford more players so will have an experienced guy for every young guy. If you could set a player that improves practice based on experience, that supports the Smyth or Ohlund argument of having an older guy as a leader helping young guys. Or you could only set a max of 1-3 young guys getting bonus experience based on an older player... I doubt ppm gods will go for this as it takes staff (coach) importance down and then their salaries aren’t as worthwhile.
Yeah on the game I mean, well the bonus could be based on how the player is trained, so in that way there would be some strategy.
Give their line a small boost in ability during a game.
Give a franchise player designation to 1-3 players who must be 26 or older drafted by the team and maybe keep him from going to free agency status or give a roster spot exemption so you may have 41 players with out cost penalty... but as for traning with vetrens may give a slight advantage to the more established teams.
it would, but the advantage will wear out within next few seasons. i actually wouldn't mind this system.. being able to keep franchise players. maybe allow teams to change to change the franchise player status every 3 seasons? and 1 per each season? (so 1 per season every season where teams can either retain or change the status)
I am pretty new here (less then 1 full season) but I am liking the game pretty well, but I am wondering about the functionality of the engine. How does it determine winners? Is there any sort of hot/cold streak element to it? If not I think adding that to the engine would make for way more realistic results. That is a lesser team if hot can easily beat a better team if they are cold. After all in the NHL sometimes the Ducks beat the Red Wings right?!?
They have that with goalies. Problem here is the good teams almost ALWAYS complain when they lose to a weaker team. It's sports! Upsets happen! Not sure what they'd think of this...
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