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I saw that, he was surprised too. Shot goes a long ways. I'd train your guys to 70% MINIMUM as forwards. Close to or even above 100% if the Q is there.
70% minimum is a good guide line (i say this because of the shooting relative to offence article you wrote), but i do not think it is a wise idea for players with less than ideal shooting qualities
then, a top league team ideally shouldn't have forwards with low shooting qualities in the first place
then, a top league team ideally shouldn't have forwards with low shooting qualities in the first place
Debeau, my top forward, has poor shooting due to his weak shoQ. I train it lower and, which sucks, is that the shot frequency depends on the value of the offensive attribute. So, he'll have a guy with 2x the shot atty open and Debeau will shoot. Bah!
first of all, debeau is a great centre for our league. you are lucky to have him on your team
the guide says "It represents the ability of players to create a scoring chance and it also represents the ratio of how often the player will shoot in a good scoring chance. Players with lower offense attribute often choose to pass even if they should rather take a shot"
i interpret that as a player with high offence will:
create scoring chances --> as forwards are expected to
shoot if he is in a good scoring chance --> he shot because he is the player already is in a better scoring chance than other players at the moment
as well as:
'low offence' attribute players are more likely to 'pass' (when they should just 'shoot' instead) in a scoring chance --> 'high offence' attribute players are more likely to 'shoot' (when they should 'shoot' ) in a scoring chance OR 'high offence' attribute players are more likely to 'pass' (when they should 'pass' ) in a scoring chance
simply put, high offensive players will play in such a way that they are most likely to score (them or their line mates). if they shoot, they shot because they should have shot
obviously, high shooting along with high offence will result in even more goals!
the guide says "It represents the ability of players to create a scoring chance and it also represents the ratio of how often the player will shoot in a good scoring chance. Players with lower offense attribute often choose to pass even if they should rather take a shot"
i interpret that as a player with high offence will:
create scoring chances --> as forwards are expected to
shoot if he is in a good scoring chance --> he shot because he is the player already is in a better scoring chance than other players at the moment
as well as:
'low offence' attribute players are more likely to 'pass' (when they should just 'shoot' instead) in a scoring chance --> 'high offence' attribute players are more likely to 'shoot' (when they should 'shoot' ) in a scoring chance OR 'high offence' attribute players are more likely to 'pass' (when they should 'pass' ) in a scoring chance
simply put, high offensive players will play in such a way that they are most likely to score (them or their line mates). if they shoot, they shot because they should have shot
obviously, high shooting along with high offence will result in even more goals!
Wow. I'm floored to see my PP% is tops in I.1 and operating at >30% while second is at 28%. If only I knew why...

do you (or does anyone) know the best special teams strategies? other than you can use 3 or 4 forwards for pp, and 2 forwards only for pk. that's as far as i know
I'll work on this in a future PPM Mag article.
that'd be wonderful! i'm especially curious to know to what extent offence attributes on defence helps on pp, and vice versa
17-5 shots against mighty oil for shinodas after the first. the game's tied up 1-1. 33-7 shots for shinodas again, this time with a 2-1 lead. hmm.. this isn't right, did i forget to change my tactics back from friendly to league game again? you bet i did! my team's gonna burn plenty of energy again
Counting my lucky stars today. As far as I'm concerned, the PPM gawds have balanced things out after Wednesday's loss. But damn, didn't think I'd see the day where we are 1/3rd into the season and Les Sangs are .500! (Or I am first for that matter tehehe.)
I'm unable to find that with the data I have in hands. I'll identify which PP strategy is best against a specific PK (and the opposite). But I won't be able to analyze the effect of a forward playind defenceman on PP. Sorry.
oh the ppm community already know the special teams counter tactics :p it'll still be useful to figure out the individual attributes' effects on special teams. i also wonder to what extent passing helps the wingers on pp
All that is not possible with this data collection method. PPM game summaries don't state who is on the PP. Only way to tell is through +/- (if a SHG is given up) and through scoring summaries on the PP/PK. Those players would then need to be scouted. It is a bit of a mess.
For what it is worth, I rock 4 fwds and an offensive D on the PP where a decent shooter but good passing winger is on the point and it has worked out quite well thus far. But again, not a lot of data points.
For what it is worth, I rock 4 fwds and an offensive D on the PP where a decent shooter but good passing winger is on the point and it has worked out quite well thus far. But again, not a lot of data points.
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